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A jam submission

Flower Tower DefenseView game page

Submitted by stephen-berry — 3 days, 19 hours before the deadline
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Flower Tower Defense's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#294.0004.000
Audio#393.5003.500
Fun#473.1673.167
Accessibility#602.8332.833
Overall#623.1793.179
Originality#753.2503.250
Graphics#813.0003.000
Controls#962.5002.500

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.3

Wildcards Used
Facts and teleport

Game Description
I thought a tower defense game would be cool, and (hopefully not idea stealing) decided to switch up the common plants vs. zombies trope and replace it with zombies vs plants! The biggest addition imo is that unlike most tower defense games, the player needs to move around, contribute to defending the tower via stones, and actively contribute to the defense (only player gains money through damaging enemies)

How does your game tie into the theme?
Aside from a play on words regarding the genre (tower-defense), you are defending....an actual tower :P

Source(s)
N/A

Discord Username(s)
Berry (berry9622)

Participation Level (GWJ Only)
2 now :)

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Comments

Submitted (1 edit)

Very high difficulty and requires some skills. I like that. After several tries i managed to win :D

Submitted(+1)

Very difficult to control. It also took me a while to understand how to time my throws haha. Still couldn't figure out how to buy stuff! Good job overall, though!

Developer(+1)

Thanks for giving it a shot! That's the big feedback point I got (tedious/awkward) so I will definitely be focusing on making things easier to actually control in the future :) 

Also, I haven't played your game yet, will get around to it tn :D thanks again

Submitted

The controls are bit tedious, but the game makes up for it with banger SFX. Also like the original take on a tower defense game. Great job!

Submitted

Thank you for adding volume sliders!!!! Cool concept, I like being able to help fight by throwing things, I wish the controls were a bit more intuitive than having to click back and forth between the box/enemy

Submitted

Fun game. It was tricky but I enjoyed it! The sfx were the highlight for me LOL

Submitted(+1)

I want to specifically shout out how good the tutorialization was! Unfortunately, the rock collecting mechanics were really frustrating; I wish I had been able to hold multiple rocks so that I could zero in on my target, but instead I would miss a shot, return to the crate, and then miss the next one. Still, rock-solid theming and a cute inversion of a classic gaming trope. 

Developer

First off thanks for playing :) and secondly...I noticed that I had grown too familiar with the mouse and grabbing rocks strategy that I eventually got super used to it. Definitely a finicky system that was overlooked, but glad you enjoyed none the less!

Submitted(+1)

I love tower defense games, and I think the teleport between towers was a nice spin in the theme.
The programmer art and the facts where just 😗🤏, I actually laughed with the Sonic/girlfriend situation. F

Developer

LOL I'm glad someone found that one :P Thanks for playing

Submitted(+1)

really charming, i enjoyed the purchase sfx more than i probably should have lol. not sure if its intended but you can basically rapid fire the stones if you spam click fast enough, great way to stack up money

Developer(+1)

Thanks for playing! Those sound effects were all fun to make (mouth only LOL) and yeah the rapid fire was something I found out later but figured there was no harm if someone figured out how to work it in their favor :)