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A jam submission

Residents of the DarkView game page

Escape the Mansion using light and sound to your advantage
Submitted by Towafius — 5 minutes, 44 seconds before the deadline
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Residents of the Dark's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#603.4323.600
Originality#643.5283.700
Theme#663.7193.900
Overall#912.9423.086
Controls#1012.6702.800
Accessibilty#1042.3842.500
Fun#1042.5742.700
Audio#1102.2882.400

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.3

Wildcards Used
N/A

Game Description
Exit the mansion while using light and sound to your advantage!

How does your game tie into the theme?
The enemies can only be seen in the light and you must use light switches to see where they are.

Source(s)
N/A

Discord Username(s)
towafius

Participation Level (GWJ Only)
1

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Comments

Submitted

I really wish I could have made this full screen, the player animation and walking sound is amazing! I found the game to be a bit hard, I could not figure out what to do to interact with things and It was hard to tell if the enemies would hear me move or not. Overall this has a lot of promise and I hope you keep working on it!

Submitted

oooh so scary :)

Submitted

Nice game! I like the art style.

Submitted

I like where this is going.  After doing a few switches up top and getting to the basement, I couldn't figure out what to do and couldn't get back up the stairs.  Also the "E" was impossible to read.  The characters and animations look good, I think you have good base, keep it up!

Submitted

Cool idea! I liked the animations and thought the camera was really smooth. Nice work!

Developer

Thank you!

Submitted

I wasn't sure where to go after the top section so I couldn't play through it all. It'd would've been nice to have some music to set the atmosphere more. I like the mechanic of enemies being invisible in the dark though, it definitely helps add to the horror factor of the game. Good job on the game and graphics!

Developer(+1)

Sorry you couldn't finish. If I had more time, it would be cool to add a camera that moves to show what doors opened from the switches, since the map didn't explain where to go all that well. The next place to go was the basement, which was only accessible near the start. But thanks for playing!

Submitted

I liked it, especially the animations :)
Cool game

Developer(+1)

Thanks! I worked hard on them.

Submitted

A very neat game! Not a 5-star game, but I would say it fits nicely into the theme and I’d enjoy it more if I could beat the level. :D

Some notes:

  • the text is very hard to read when I can’t make the game fullscreen.
  • it can be hard to know if something is any enemy that will reset the game…
  • it’s hard to tell what the enemies are supposed to be, but they look pretty messed up.
  • I super like the parabolas and if you show me how to do that I’d love it! I was trying to get a parabola into my game, but I only got an arrow to show for direction and angle.
  • the player is much to slow in the mansion. it takes forever to get anywhere and I’m just watching an animation for running in the meantime.
  • I like the running sounds.
  • I like that the enemies are invisible unless hit by the light.
Developer(+1)

Thank you for the constructive feedback. I didn't quite finish the game to what I all wanted. The death reset was one of the last things I added, and I needed to have it for a working game with less than an hour left lol (originally wanted health and knock back). Also, I never changed from the default font even though the resolution was so low, which made it blurry.

As for the parabola which I think you're talking about the throwing rock projection: I use a Line2D with repeating texture that has a characterbody2D that moves based on an input direction and speed, putting points for the line until it collides with the ground.

Submitted

fun take on the theme!