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A jam submission

The Little Sun Of The DeadView game page

First Person Shooter
Submitted by kakoeimon (@kakoeimon) — 1 hour, 56 minutes before the deadline
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The Little Sun Of The Dead's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#43.7003.700
Graphics#133.7003.700
Fun#143.0003.000
Overall#153.0503.050
Controls#182.7002.700
Originality#232.5002.500
Theme#232.7002.700

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot version
3.1-stable

Source
Yes

Game description
First person shooter on a small planet. Waves of Zombies.

Participation level
Yes

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Comments

pretty fun zombie survival. I really like the movement around the small asteroid or planet that your on.

Developer

Thanks.

Developer

I am trying to fix the mouse sensitivity.

At first I made a mistake and hidden the settings

The first fix was just about to unhide the settings.

The second fix (fix_2) was about to take care of the screen resolution.

HostSubmitted (1 edit)

Gravity that's not just down but centered to a small planet? Well done! Sadly unplayable even with the mouse sensitivity slider - version as the highest setting was still too slow and had to do too much mouse handling to look anywhere :(

Enjoyed the overall feel, graphics and weapon RMB also music gave emotionn which was fantastic.

Developer (1 edit)

Thanks.

Still too slow? Can you give me more info please, cause I have only my PC with Ubuntu to test this.

For example what is your resolution?

The OS you are using.

Is the speed of your mouse pointer slow, fast....


Edit: I ask all this cause Godot even in 3.1 contains a problematic mouse motion input. For example speed is wrong and I had to use relative position. I have created a github issue that is almost 2 years old but there is no fix for this. I will try to use the screen resolution for the mouse sensitivity. This will probably solve the problem.

Developer

Fix 2 is up. Hope this works as expected.

Developer(+1)

Can you tell me please, if the last fix (fix_2) was alright for you?

HostSubmitted(+1)

Mate, you fixed it indeed! I would say the top sensitivity could be even faster, my gaming mouse at the max sensitivity was just right.

A fun game by all means, well done! I would have liked a planet with more visibility, perhaps higher FOV or a bigger planet would do the trick there.

Developer(+1)

Thanks for testing again, in the end I just made the max value of the slider bigger.

I haven't tried bigger FOV. I kept the default 70.

I tried different size of the planets, but size turned out to be something like a level of difficulty. Cause the bigger planet, the easier to deal with the line of following enemies.

HostSubmitted(+1)

I know what you mean, it becomes easier knowing where they're coming from with a bigger planet, at the same time helping new players... oh I know! 

You start on a bigger planet and after every wave the planet shrinks.

Yeah the max value was much better the second time round, I'd even times it by one a half tbh.

Submitted (1 edit)

I like the idea and I like the landscape, but I needed options for mouse sensitivity. It was way too low for me. I couldn't turn quickly enough to deal with the threats.

Kudos for doing a 3D game.

Developer

Thanks.

I had created settings for mouse sensitivity but when I was about to upload the game, I hidden  them to take the screenshot for the itch.io page and I forgot to make it visible again when I uploaded the game. It was too late at night and I was too tired and I had to sleep.

I will change the downloadable after the the rating.

Lesson learned...

Developer(+1)

I uploaded the fix. Hope this is not a disqualification for the Jam.

HostSubmitted (1 edit)

No worries a fix like this is fine.

Submitted

I'm not sure if it's a problem on my end, but the mouse sensitivity is unplayably low. Which is a shame because this game looks awesome! The gravity mechanic is totally unique and I'd love to try it.

Developer

Thanks.

This was a last minute mistake, settings for mouse sensitivity was there.

I deserve all the blame.

Developer

I uploaded the fix. Hope this is not a disqualification for the Jam.