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Gravity that's not just down but centered to a small planet? Well done! Sadly unplayable even with the mouse sensitivity slider - version as the highest setting was still too slow and had to do too much mouse handling to look anywhere :(

Enjoyed the overall feel, graphics and weapon RMB also music gave emotionn which was fantastic.

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Thanks.

Still too slow? Can you give me more info please, cause I have only my PC with Ubuntu to test this.

For example what is your resolution?

The OS you are using.

Is the speed of your mouse pointer slow, fast....


Edit: I ask all this cause Godot even in 3.1 contains a problematic mouse motion input. For example speed is wrong and I had to use relative position. I have created a github issue that is almost 2 years old but there is no fix for this. I will try to use the screen resolution for the mouse sensitivity. This will probably solve the problem.

Fix 2 is up. Hope this works as expected.

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Can you tell me please, if the last fix (fix_2) was alright for you?

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Mate, you fixed it indeed! I would say the top sensitivity could be even faster, my gaming mouse at the max sensitivity was just right.

A fun game by all means, well done! I would have liked a planet with more visibility, perhaps higher FOV or a bigger planet would do the trick there.

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Thanks for testing again, in the end I just made the max value of the slider bigger.

I haven't tried bigger FOV. I kept the default 70.

I tried different size of the planets, but size turned out to be something like a level of difficulty. Cause the bigger planet, the easier to deal with the line of following enemies.

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I know what you mean, it becomes easier knowing where they're coming from with a bigger planet, at the same time helping new players... oh I know! 

You start on a bigger planet and after every wave the planet shrinks.

Yeah the max value was much better the second time round, I'd even times it by one a half tbh.