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A jam submission

Combine & ConquerView game page

Submitted by ChimpChimp, JP, velvence, kadavragehorsam, ak00mah — 2 hours, 50 minutes before the deadline
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Combine & Conquer's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#144.1614.161
Fun#153.9353.935
Theme#184.3234.323
Overall#253.6223.622
Audio#423.4193.419
Accessibility#582.9352.935
Graphics#583.4523.452
Controls#663.1293.129

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2.1

Wildcards Used
Wah Wah Wah Waah, Pay Attention 007, Hardcore

Game Description
Build your factory! Discover new items! Defend against hordes of enemies! Automate everything!

How does your game tie into the theme?
You are building a factory to automatically FORGE new weapons.

Source(s)
https://github.com/TheJP/GodotWildGameJam68

Discord Username(s)
chimpanzeeking, original_jp, velvence, ak00mah, meretcarla

Participation Level (GWJ Only)
4

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Comments

Viewing comments 8 to 1 of 28 · Previous page · First page
Submitted(+1)

i really don't play these kinds of games enough, very calming and has its own personality that make it unique from other games like it :]

Developer

Thank you for the kind comment!

Submitted(+1)

As others have said, definitely a bit confused AT FIRST, but as soon as things started to click, it was awesome! Phenomenal job with this one, I would love to see more.

Developer

Thanks for playing and for the feedback :)

Submitted(+1)

In the beginning, I was flustered, but as I played it it got better, the upgrades became more apparent and was extremely fun!

Developer

Glad you enjoyed it in the end :)

Submitted(+1)

This was pretty overwhelming at first.   After a bit I realized I could grab the items and combine them away from the factory to test what two items make - but a lot of trial and error there.   A nice enhancement would be allowing the player to replace pipe with gear/machines directly, instead of having to delete them.  I also think that the autobattler starting immediately is overwhelming and reduces early exploring.  Maybe having a short timebox ahead of invasion to experiment or plan out layout would be nice.  Great game though!

Developer(+1)

Thanks for playing and for your suggestions. I think both points would be interesting to experiment with. Maybe we could even add a wave mechanic, where certain enemies spawn after a cooldown and you see which types are gonna spawn.

Submitted(+1)

Yeah, really anything to give the player a temporary cooldown from full overload hahaha

Submitted(+1)

Love the concept! Was alot of fun playing around and seeing what combinations could be unlocked
Small piece of feedback would be maybe including a temporary highlight/circle or some other indicator on where in the conveyor belt a new recipe was made when in it is. Sometimes with everything on screen I lost track of where new items were being made

Developer

Thank you, glad you enjoyed it :) And good suggestion, I've added it to our board.

Submitted(+1)

Really interesting idea, the pacing and the music work well together.  From what I discovered it my playthrough there are a lot of different items and crafting recipes.  This is a game I would like to see developed further.

Submitted(+1)

Nice job.  I really liked the aesthetic.  I think with more development this could be a really cool game.  Good work.

Submitted(+1)

Never have I ever play anything better!

Developer

Thanks!

Viewing comments 8 to 1 of 28 · Previous page · First page