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SOLMACHINA's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #67 | 3.266 | 4.000 |
Graphics | #70 | 3.402 | 4.167 |
Fun | #103 | 2.313 | 2.833 |
Controls | #104 | 2.449 | 3.000 |
Theme | #116 | 2.722 | 3.333 |
Overall | #118 | 2.449 | 3.000 |
Audio | #133 | 1.633 | 2.000 |
Accessibility | #152 | 1.361 | 1.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2
Wildcards Used
All 3
Game Description
Yume Nikki inspired explorative experience. You must obtain all 6 key pieces from entities beyond
How does your game tie into the theme?
Escaping the Room
Source(s)
No
Discord Username(s)
TankTheta (and Mallumo)
Participation Level (GWJ Only)
First time
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Comments
I really loved the style of the game. I don't know, I'm weirdly into the artwork. It's really unique. And there is some interesting feelings when you run across this strange world on a long distances, especially on the empty road with lamp posts, and meet these cool weird creatures.
You probably know yourself about text not fitting the screen. And also there is a most part of text is under the floor tiles when you talk to the egg. Would be good to have some sound.
Sadly, I haven't found out how to complete the game. I think I collected all the pieces of the key, the key turned into red/white/blue, but what to do afterwards... Anyway, I would be happy to see more polished post-jam version. Or maybe even a complete full bigger game.
The way to complete the game was to go back to the computer room and talk to it
Technically, we wanted to make the computer room itself "an entity" called "Her Room". And have one last sort of "rush" sequence. We didn't get time for that, but it should be at least completable.
Though obviously the only way to know that is if we indicated it, we didn't get time for that sadly.
The visual style was definitely the best part. Me and Mallvo were rather proud of that. And it was buckets of fun to make all the entities, there was so much I wanted to do with them, both visually changing as you talked to them (indicating mood/danger), and having longer dialogues with them to make the 7 day limit really quite intense. (We even wanted a bunch of smaller sub entities that were obstacles or roadblocks to talk to and engage with)
But, we ran out of time. Ironic.
I think we had the feeling down, but I'm not sure if we're going to be able to return to it soon with so much on our plate. I do really want to though, maybe it's just something I do on my own time since I have a world I want to show. You know?
Who knows. Maybe once I recover from my injury to my hands, I'll see if I got the time to do so. I wanted to make a Yumi Nikki esk game but with more Serial Experiment Lain vibes atmosphere wise. Thanks mate.
Yume nikki vibes i really loved the game, i missed some sfx but the world deserves to be explored. THe dialog are interesting also, good work!
Yeah that's the visual style "feel" we were going for. We didn't get time to polish much else sadly, but I did want to do more with the world. Though due to my injuries during the jam, not sure what's gonna happen there.
Dialogue was on Mallvo, though if we do an update we're gonna work together more on that to give some feel for the characters.
Thanks for playing mate.
I like the style! Walking to see the rest of a text box was interesting as well. I think you could use it to surprise the player with what's at the end of it or to lead them to particular areas.
Some of the text was hard (or impossible to read against the background, though.
Yeah the text box broke, I admittedly lacked experience with the sort of issues godot's text box provided.
Sorry about that. I did want it to be in the overworld though, but not as it was.
Glad you enjoyed the style, definitely the best part, though right now it's up in the air about if we're going to do a post game jam update. I'm injured at the moment so it's rather difficult. Thanks for playing tho.
The artstyle is a bit hard to read and I wished the game was bit more zoomed it... But somehow there's an ambiance that you managed to get which did grab my attention! Shame the music didn't loop to accompagny me in this adventure. If you do consider an update a minimap would be perfect!
Overall nice game, I hope you'll get around polishing it post jam :)
Yeah we started late. So we didn't have time to actually adjust all the things we wanted to, since we basically submitted the game right on the edge.
Hell, I guess we didn't even have the music looping. Kinda sucks.
Honestly, I wanted to polish it after the jam, but I injured myself alot during it. I need to lay off the jam works if I want to focus down on the main games I'm working on. So even though he and I had ideas for it, I don't think we're going to update it for the time being.
Maybe in the future. Thanks for commenting, appreciate that.
Graphics are sick! I'm reminded of older BBS games where you don't know what to expect. Very artsy. I wish the dialogue system was better though and that I could full screen the game. It was hard reading and pressing the options. Good work.
Yeah, the dialogue system had some serious visual bugs and we didn't get a chance to fix it before submitting (ran out of time)
I was rather proud of the entity assets and Mallvo did great with the tile assets. I injured myself during the jam, so we're not sure if we're gonna update it post jam, for the time being. In future maybe, i really did like this idea.
Thanks for commenting mate.