Great work in your frist game! I really liked that. Fun experience.
Re_Lo
Creator of
Recent community posts
The problem of moving to pieces it's a problem I encountered at the end and it was too long to fix for the jam, I have a circle area to detect interactions, every interactable that enters gets put in an array so if you're to close to two ore more, then it will move the next...
This should be fixed changing the area to a raycast and taking account facing direction...
Did you played in the browser? It is strange that that happened with the final room...
And thank you for your kind feedback!
This kept me playing a good amount of time, I enjoyed every second. Is very fun to play the mechanic is really great mixing tower defence and vampire survavors with the terraria minigame. A great combination that works. If you polish this you have a really nice game.
The only two problems that I encountered were the audio(multiple instances of the same audio played at the same time exploding my headphones in the process) and the lag, with 15 or more enemies i couldn't reach 30 fps.
Nonetheless great work!
I was unable to find the reason why my linux exports are failling, I think I'm gonna have to add the web build that right now is hidden in my project because it also has some issues... sorry for that.
Also, there is more people struggling with the final room so I just added a spoiler section in the itch.io page with the solution :)
Thank you for playing!!!
The idea is pretty good and the art looks great.
But the game is too difficult i think. And the only reason is probably that the jump is not responsive enough. There is no coyote time or jump buffer. In a platformer like this one i think it improves the experience.
The level design is great.
Nontheless i like it very much, great work!! the artsyle is really on point :)
The grafics were really nice, the atmosphere was well put.
The game is dificult the first tries until you understand how to beat the enemies. Then is really satisfying thats the thing i liked the most.
There are some problems with the AI, I think i they coulndt open doors you wouldn't die so easily the first runs.
You put a lot of effort in to the mechanics of the character, and they are REALLY fun and cool, but with so many you can't use them all properly in your game with only 7 days.
Great work!!