Appreciate it :) Yeah, maybe a bit rushed too, but that's how game jams are. I hope I can make an update for a more expressive ending that doesn't sound so fucked up. The original story was more of a sad but happy bittersweet type.
Re_Lo
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The character animations and controll is on point, almost perfect. The death of the enemies is very satisfying and the music is good(It stops at one point, maybe isn't in loop mode?).
The difficulty is a bit hard. and I think the reset on one single hit is a bit unfair, but I enjoyed the game very much :)
The problem of moving to pieces it's a problem I encountered at the end and it was too long to fix for the jam, I have a circle area to detect interactions, every interactable that enters gets put in an array so if you're to close to two ore more, then it will move the next...
This should be fixed changing the area to a raycast and taking account facing direction...
Did you played in the browser? It is strange that that happened with the final room...
And thank you for your kind feedback!
This kept me playing a good amount of time, I enjoyed every second. Is very fun to play the mechanic is really great mixing tower defence and vampire survavors with the terraria minigame. A great combination that works. If you polish this you have a really nice game.
The only two problems that I encountered were the audio(multiple instances of the same audio played at the same time exploding my headphones in the process) and the lag, with 15 or more enemies i couldn't reach 30 fps.
Nonetheless great work!







