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You've killed the Rain God's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #9 | 3.882 | 3.882 |
Theme | #29 | 3.529 | 3.529 |
Accessibility | #32 | 2.765 | 2.765 |
Overall | #32 | 3.034 | 3.034 |
Graphics | #36 | 3.235 | 3.235 |
Fun | #37 | 2.882 | 2.882 |
Audio | #38 | 2.706 | 2.706 |
Controls | #63 | 2.235 | 2.235 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.2.stable
Wildcards Used
N/A
Game Description
You need to trace the Rain God by rain
How does your game tie into the theme?
It is about rain and god
Source(s)
https://github.com/mikhail-shafigullin/godot-wild-jam-58
Discord Username(s)
alttabber, neimzi, baton, #6472
Participation Level (GWJ Only)
0
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
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Comments
Like others, I had initially some trouble figuring out what to do and how to do. However, after reading some enlightening comments in this page, I was able to shoot properly and have fun!
I liked the visuals :)
This is dope! had some fun trying to figure out how to make a good ship, and trying out all the different parts. Really complex game with a lot of interesting pieces, v impressive for a jam. I never managed to kill (or even hurt?) the rain god, but i got to reach space and catch glimpses of him so that was sweet. great work!
not sure where even is, but I 've reached a space where there were no more stars (44800 +)
realy nice mecanics and ideas !
great entry
W-O-W! That was amazing! Give me something I can craft and put together, and I'll be happy for the rest of the
lifegame!I really loved the main mechanics of composing your "starship": it makes you feel in control of things and gives you the adrenaline of experimenting something new. I imagine it was a nightmare to code, but the gameplay appeared really solid! I also appreciated that you didn't give all the pieces at the beginning, but saved the most part for later; that helped the sense of discovery and reward in the runs. Among all of this, the battle with the rain god kinda disappear, and that's a pity. Maybe, if the rewards came from the battle and not from the reached height (which is how I thought it worked), the objective would stand out more :)
Incredible job, congratulations!
Very interesting game. I had some troubles to figure out what to do but after I got used to it, I wanted to unlock more and more and getting further. It was also fun to test new builds with every round.
I would recommend to rename the “game over” because I was expecting first. Oh thats it? until I figured out on another page had been an upgrade and I had more money to spend.
Good job and seeing the effort of this team coming together pretty well!
I really liked the concept, though I wish you had some sort of blueprint system where you can at least load your previous build, at best save and load different ships. But this has potential!
A very unique game, and a real feat of programming... but quite frustrating to play. Being able to revert to your previous build would've been helpful.
A good game containing many interesting and secretive mechanics. Very big potential.
Super interesting game. The different unlocks were cool. It was really fun when I could get it to fly super far. Made it into the stars. :)
I was also very confused on what to do for a while before figuring out you have to rebind everything youruself. I wasn't very sure on how to get more fuel either or to really progress but The game kinda reminded me of the totk building and think its a great idea
I found the controls confusing at first, but after playing around, I realized you can control each ship component, like the thrusters and that they have their own default controls. That would be helpful to include in the game or the description.
For example, I attached a rain collector to gather rain for fuel and then attached a thruster. Holding down the space bar activates the thruster and this was enough for me to reach outer space.
I can see potential for the crafting aspect and given enough time, I might be able to build a spacecraft with stable controls and a weapons system. Some more guidance for players would go a long way, but there's more to this game than meets the eye. Nice work!