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A jam submission

Mech Vs MonsterView game page

Submitted by HisArmada — 7 hours, 23 minutes before the deadline
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Mech Vs Monster's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#183.1043.400
Audio#193.1953.500
Originality#193.2863.600
Graphics#243.1953.500
Overall#262.9733.257
Theme#293.2863.600
Accessibility#302.4652.700
Controls#422.2822.500

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4

Wildcards Used
Thy Visage

Game Description
"Roguelite" horde suvivor dealio, kills loads of monsters and upgrade your mech with a lazy 90s aesthetic

How does your game tie into the theme?
Monsters exit, you kill them, you become a monster to them, monster kills you

Source(s)
N/A

Discord Username(s)
HisArmada#3396

Participation Level (GWJ Only)
3 I think?

My game has an export for Linux, Windows, & Mac and/or is playable through HTML5

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Comments

Submitted

Nice work. I could see this game being fleshed out into something very replayable with more degrees of freedom

Submitted

Legitimately some of the most fun I've had this jam! The audio, graphics and gameplay all come together nicely, and the game loop works quite well. A few things I did notice in no particular order:

  • I couldn't tell if the between round upgrades are reset each time or not. It kind of seems like they are?
  • The HTML5 version at least reliably starts to lag badly when the tan guys start spawning. Disabling enemy to enemy collisions with a collision layer/mask would probably help with the sheer number of colliders
  • Related to the previous point, sometimes the small guys would spawn on top of the big guys where bullets can't reach them
  • I didn't see an xp bar, which would have been nice and added to the progression feeling

I also appreciate that the truck-kun joke made it into the final version :D

Awesome job and excited to see what you do next time!

Submitted

Fun game - solid entry, especially considering the time constraints.

Really appreciate the leveling up and the fact you save the process on reloading the game.

three nitpicks:

1. Game slows to crawl when too many monsters are spawned - maybe a HTML 5 problem..

2. Wish there was a way to see your progress - what upgrades you have already selected

3, This one is silly, but the second monsters look much scary than the third ones would switch the order.

Again nice submission, enjoyed it

(+1)

Very good start to your game! I included it in my compilation video series for the Godot Wild Jam #56, if you’d like to check it out. :)

Submitted(+1)

The level up noise was so satisfying! Great graphics too.

Submitted(+1)

What a cool mashup of the kite genre with a 90s mech game. It was a lot of fun. May aiming was terrible though so a spread fire upgrade would be fun!

Submitted(+1)

nice game, really liked the feeling of flying on top of the city

Submitted(+2)

3D vampire survivors.  Man with a little hitbox tweaking and I invest some serious hours into this.  Awesome!