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Twinrings's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #21 | 3.448 | 3.448 |
Accessibility | #28 | 2.621 | 2.621 |
Originality | #28 | 3.069 | 3.069 |
Audio | #32 | 2.655 | 2.655 |
Overall | #33 | 2.739 | 2.739 |
Theme | #37 | 2.759 | 2.759 |
Controls | #37 | 2.552 | 2.552 |
Fun | #40 | 2.069 | 2.069 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.4.2
Wildcards Used
Unusual Art
Game Description
"shoot 'em up, but both sides are the enemy
How does your game tie into the theme?
"shoot 'em up, but both sides are the enemy the designs are symmetrical"
Source(s)
N/A
Discord Username
MonoMagic, DarkHope, Tobenetois , Giege
Participation Level (GWJ Only)
2
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Comments
Very interesting game. I really liked the art of the game.
Cute story! Placing units was a little confusing. I was sure when I could place units or how two units of the same type would determine a winner. I really liked the art style.
I really appreciate the artstyle and dialogue, my only issue is a lack of audio and the meters being broken after day 1.
(darn itch and posting a comment multiple times!)
Loved the opening cutscene and the art style. Hilarious story but not sure if there was an end? I had a hard time understanding what to do in the game itself.
The art is really nice, and the audio too. The story was interesting but I would have appreciated being able to skip it the second time around.
During the gameplay phase I didn't really know what was happening. I just clicked randomly. I won once and lost another time. As others have said, the entities don't seem to die when the HP is empty, but a random(?) amount of time after that. Hope this feedback helps. :)
I think you should move the character sprites up so it's easier to see them :)
nice drawings, and funny little story! :)
This was very fun to play, but I couldn't understand anything that was happening on the screen :0 They way you deploy units is not very clear and when the life bars drain you just have to wait for the enemy to randomly die.