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A jam submission

Dyson Sphere Corp.View game page

As a newborn company inside our new mega structure around the sun, you'll carve your own little niche on the market
Submitted by GameDev_byHobby — 23 hours, 27 minutes before the deadline
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Dyson Sphere Corp.'s itch.io page

Results

CriteriaRankScore*Raw Score
Audio#213.3893.389
Accessibility#302.8332.833
Graphics#313.0563.056
Theme#333.3893.389
Overall#372.9602.960
Originality#373.1113.111
Controls#442.6112.611
Fun#462.3332.333

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
Godot 3.3.4

Wildcards Used
Maybe none? There's little text but enough to not count

Game Description
It's a resource "gathering" to sell type of game. Pay your debt before time runs out!

How does your game tie into the theme?
My game is set on a Dyson Sphere, where you sell solar power and food to the general public.

Source
https://github.com/Touff-97/dysonSphereCorp

Discord Username
Touff#2744

Participation Level (GWJ Only)
This is my second Wild Jam, first one I couldn't finish on time

Participation Level across all Jams
Across jams, this one might be the 6th or so. All my other projects are tutorials and unfinished dream games lol

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Comments

Submitted

I like your art style a lot! Great job!

Developer(+1)

That's great! I've been trying something different to pixel art lately

Submitted

Cool idle game and I like the atmosphere that you manage to bring across. I like the concept and it does feel pretty solarpunk. Very cohesive presentation overall.

I wasn't fully sure what each icon meant, especially in the case of the organic shop. So you could maybe add a little text here and there telling me what a button does.

Developer(+1)

Thanks! I was pretty conditiones by no text but not strictly, so I put a lot more text ay the end. I could do with hover popups for more info

Submitted(+1)

Yeah that's totally fair. I actually struggled with that as well for the jam. I think the hover popup idea is perfect

Submitted

Congrats on finishing!

The interactions feel great due to the sounds, well done.

Developer(+1)

Thank you! I'm glad you enjoyed the sound, my weakness / most neglected part of development

Submitted

The art style is nice and the music is perfect for an idle game. :) Without the youtube video I would have not understood how to play this game. A more interactive tutorial would have been cool.

Developer

Thank you for playing! It was a good thing to buy that music and sfx bundle. Most people say that, so more tutorials in the future! I was kind of out of energy by the end with university and stuff but I like the progress despite some bugs I didn't fix. It was fun to do something new

Submitted

Just a hint, set the project to fallback to GLES 2.0 and then people with older machines or older browsers like Safari can still play the game - no extra effort on your part!

Submitted

Download worked fine, so I wasn't really sure what I was doing here! Nice idea to make a sort of sim in a game jam, but this was a bit tricky to work out how to play

Developer (1 edit)

Whoops, I thought I had set it to 2.0

I wasn't sure if I wanted to add a tutorial since you can touch the buttons and figure it out, but yeah, it could use a better explanation

Submitted

Very fun, very cool, very relaxing gameplay + very simplistic but good to look at art + very fitting music but I do not understand a single thing I'm doing.

Though it was still satisfying even when I randomly clicked around.

Developer

Thank you for playing and the feedback. This kind of game would do better with something compelling you to produce and sell stuff, like missions or production contracts. Instead I put an overall goal of making 100.000$ before 30 days are over.

Submitted

That sound design for the buttons was really satisfying and it's fun to snowball a production line like that.  One thing: sorry if I missed something but I had to do some serious button mashing to pay large amounts to the budget.

Developer

Thank you for playing! It did end up really satisfying with just 3 sounds.

For the button smashing, I thought about doing a conditional check to scale the amount up or down but I ended up doing it on 100 increments for simplicity. If I were to change it, maybe I would have an input for the player to pay what they want.

Glad you enjoyed!