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A jam submission

SolaribusView game page

Ancient Technology of the Solar Runes
Submitted by Carras — 2 hours, 44 minutes before the deadline
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Solaribus's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#143.6923.692
Audio#153.2313.231
Theme#282.9232.923
Overall#292.8792.879
Controls#322.7692.769
Graphics#343.0003.000
Accessibility#392.2312.231
Fun#452.3082.308

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
v3.3.2.stable.official

Wildcards Used
Redacted.

Game Description
A 2D puzzle RPG on a quest to restore the balance of the world!

Source
No.

Discord Username
Carras#0001, xehnida#5557

Participation level (GWJ only)
Our fourth time participating in the Godot Wild Jam. First time in doing 2D RPG game

Participation level across all jams
Our fourth time participating as my team only participates GWJ.

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Comments

Submitted(+1)

Awesomely creative game. I thought the glossary and story-driven mechanics were genius in this game. I got frustrated trying to figure out how to do this at first... but I figured it out after a few minutes. Thanks for the game.

Submitted(+1)

I managed to find them all, but I had one or two where I simply brute-forced the last rune. I found Poseidon most tricky of all.

I think it would be helpful if you would allow a tooltip to show the meaning of the rune on mouse-over. I don't think it would take away from the decyphering, but (especially in a short game) it's not realistic to start memorizing what each rune means. While going back and forth between UIs did give me a little bit more of a research vibe (which you might have been going for?), but it mostly distracted from the puzzle. I think having the tooltip mouse-over when inputting runes, but not when reading the tablets might be a fair mix.

Also it would be nice if you could forward the text in the intro (make it appear at once when pressing e.g. E).

Developer

Congratulations! Thanks for playing the game until the end!

Indeed my team was trying to do the tooltips and the fast-forwarded text but the deadline was approaching so we gave up on those things to prioritize other parts >_< I hope it won't affect affect the overall game experience too much.

Submitted

We all have to cut corners, and these were understandable corners to cut :) and was also partially curious if it was a design decision

Submitted(+1)

Wow, really nice idea!

I was a bit stumped at the beginning, the explanations are almost as cryptic as the puzzles :D

I used the same tiles in my first game jam (gwj 33), nice memories.

Good job!

Developer(+1)

Thanks for playing!

I was searching a readily made tile set as there is no real artist in my team and this is my first time attempting top-down 2D pixel game. This tile set immediately caught my attention with its warm and medieval style.

Submitted(+1)

Wow, really unique, although it is a bit rough at the start it, figuring out what you actually have to do, but it quickly becomes fun and interesting  to do all the puzzles! 

Definitely coming back in the future so solve all of them 

Developer

Thanks for trying out the game! Feel free to DM me in Discord(Carras#0001) anytime if you just need a small hint to keep you going^^

Submitted(+1)

I really enjoyed deciphering the wind text. After that I looked around for the other elements and then I realized that it was already decoded in my notebook. I think you had something really good with those stone tablets, do more of that.

Developer

Thanks for reviewing the game! I am glad that you enjoyed the puzzle!

I hope that I got the right balance between difficulty and fun because the hints may not be obvious to some people.