Cool idea!
Play game
A Few Questions's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #24 | 3.859 | 4.400 |
Fun | #24 | 3.508 | 4.000 |
Originality | #33 | 3.596 | 4.100 |
Overall | #42 | 3.333 | 3.800 |
Controls | #43 | 3.333 | 3.800 |
Graphics | #54 | 3.070 | 3.500 |
Audio | #63 | 2.631 | 3.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.3
Wildcards Used
N/A
Game Description
A Murder Mystery Police Procedural Game!
Source
Unsure
Discord Username
Aireavix #1967
Comments
Spoilers play the game first
This was a cool little game, I really liked the heartbeat mechanic. It made you feel like you were on to their patterns. I also liked how the characters would react differently when you called them up or confronted them multiple times.
I felt very invested in finding the killer and went back and forth interrogating the different suspects. That made me try all the endings too. I get why you did the open ended thing, but to be very honest, it felt very unsatisfying to me. Like trying to solve a puzzle and having the feeling you are getting close, but in the end it turns out there was never a solution at all.
I’m not giving you a lower score or anything for that, the rest of the game was really awesome and well done. Keep up the awesome work! 😁
Awesome detective story. Got me interested in trying to solve the case. Everything felt polished from the dialogue to the interaction with the UI.
Some audio would have been nice to set the mood.
Well done!
Thank you! I agree with you totally, some background mood music would have been the cherry on the cake. I also wanted to have a typewriter sound effect when the speech was being printed out to match with the typewriter style font, but I was worried that both the typewriter sound effect and background music would drown out the sound of the heartbeats. I'll include both in the next version with an option to adjust their volumes.
What an awesome, unique game. I loved it, even though I was incorrect :)
Dialogue system seems to be very robust. Did you make it yourself or used something existing? Is the dialogue also procedural?
Awesome experience. I'll definitely play it again!
SPOILER AHEAD, I RECOMMEND FINISH THE GAME BEFORE YOU READ IT
So I tried the game 4 times and tried all 3 suspects, but each time it turned out to convict the wrong person, not sure what I'm missing here, as far as I can tell the statements are same the each time, and the heartbeat monitor afaik doesn't tell much useful information, I even try to confront the suspects when their heart rate is high, no dice. I'm sure I'm missing something here, maybe a hidden mechanic, which might be the "procedural" part. But I really couldn't figure that out so I'll rated this lower that I think it deserved for now, would love if the you can respond and tell me what I missed out on and I'll retry it and probably change the rating.
Hey, Thanks for playing! I'm glad that the story managed to grip you so well. The endings were left intentionally ambiguous. Each player is allowed to come to their own conclusions about who they think really did it.
I'd also like to mention that I have no formal training in programming or game design (or writing murder mysteries for that matter) and that this was my first game jam. A lot of this was new to me. I had originally planned to have multiple different responses based on the order you interrogate the suspects, how thoroughly you interrogate them and other factors as well as multiple endings based on those same factors but that dialogue system would have been too complex to build and the script too long to write within the time limit to submit. But for a first attempt at game jam, I think it was a good effort and I'm proud of it.
I absolutely plan to complete the game and add in all of those missing features and more after the Jam.
But if you really want I can message you privately with who really did it ;D
Oh, ngl I was really really confused since I saw the word "Procedural" and all the response seems like they are hard coded, so I thought I must be missing out on something. Btw the game is really great for a first-timer, so no need to worry about that.
As for the story though, this is speaking as a mystery fan and not a game dev: not really a big fan of open ended mystery, always think they open up too much questions and any interpretation would be acceptable. As for the endings, well, I don't want to find out this way, I look forward to you finish the game and I'll find out by then. Thanks for the game!
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