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A jam submission

The Boulevard of SinView game page

An apocalyptic adventure game
Submitted by ibex — 1 hour, 8 minutes before the deadline

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The Boulevard of Sin's page


CriteriaRankScore*Raw Score
Design (This refers to the space where mechanics take place)#23.8003.800
Gameplay (The mechanics and rules of the game)#82.8002.800

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot version

Game description
The Boulevard of Sin is an action-adventure-puzzle game about the end of the world.

Arrow Keys - move
Z - interact
X - dash

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It feels very rough but the great visuals and nice bit of writing give it a feel of looking into an existing, fascinating world. I would love to play more of this


It's rather good at setting a grim tone, but I don't see how it relates to the theme. Also, moving from screen to screen seems a bit buggy; I can get to the guy who knows where the key to the church is by moving down from the bar as well as up.


Thanks for the feedback. It was supposed to relate to the theme metaphorically, originally I intended to have more player choice in how you reach the end, where  "pick your poison" would mean choosing between the church, the state, and self-annihilation, but that was too much work for me right now, as I've been pretty busy so I just winged it. 

As for the bug you mentioned, I am aware that the interior screen transitions are buggy (flickering, etc.), but the looping is intentional, I think to really sell it though I need to add some sort of animation, or effects or something to inform the player that it isn't a bug but a feature.


I would love to see a fully featured release of this. The theme of this game is incredibly interesting and the aesthetics give the game a dark and really apocalyptic tone.

This seems like a very ambitious game, and I must admit it had some issues captivating me at the start. Maybe you should add some kind of backstory or similar to set the scene and the tone of the game. 

Overall though, I see your vision and would love to see this game grow!


Thanks for the feedback! Yeah, the story and dialogue system (as well as the combat system ) are pretty underdeveloped, I might work on it some more after I finish the current jam I'm working on.