Welcome to the third Godot Wild Jam which starts the second weekend every month.
Whether you're a person who likes to go wild, a casual game dev, Godot fan, or you just stumbled upon this engine recently and would like to have go at it, then this is the event for you.
Join us on Discord!
Visit our page!
Pick your poison
You're more than welcome to go at it solo or join up with a team! If you're looking for a team feel free to use our discord!
- Use Godot 3.0 or 3.1 master or alpha (Link for Alpha and export templates)
- DISCLAIMER: We encourage participants to use version 3.1 even though it is not a production ready version of the game engine. We understand this is not for everyone but believe that the added features and stress testing would be invaluable to making Godot even better.
- Using Godot 3.0 will not incur a deduction in judging.
- If you are new to Godot, we suggest using version 3.0 for a stable experience (ha ha).
- Reusing existing code and assets is allowed.
- Follow the theme
- Have fun!
Godot Engine webpage - The game engine you waited for.
Latest Godot build - Build for Mac OSX, Linux and Windows + export templates with every update to master (bleeding edge), provided by iFireGames
Official Godot download page
Members of the community will be judging the game on the following:
- Theme - Based on the chosen theme for the game jam
- Design - This refers to the space where mechanics take place
- This would include any of the following but not limited to:
- World design - Content
- Level design
- Game feel
- Gameplay - The mechanics and rules of the game
- What the player can do
- What other entities can do, in response to player's actions