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A jam submission

UnfamiliarView game page

Asteroids, but with plot
Submitted by ananymus — 1 day, 18 hours before the deadline
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Unfamiliar's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#203.1643.875
Controls#262.3472.875
Theme#272.5523.125
Fun#292.1432.625
Overall#302.1602.646
Originality#321.9392.375
Audio#330.8161.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.2

Game Description
Asteroids with plot! Explore new worlds while trying to return home.

Participation Level
First time

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Comments

Submitted

Asteroids is still a pretty fun game but it gets boring after a while. Needless to say playing the same level again and again with few new mechanics gets tiring especially with no music or sounds. You can make an asteroid game fun with a satisfying pew pew to shoot and cronch when you hit something!

ok this is surprisingly interesting, but unfortuantely there are quite some improvements needed:

-first of all the font: it's not really easy to read into it, but it's a nice touch that you made your own 
-second: the player control, the ships turns really slow and there is no backward, forward movmemnt it's really jumpy and this means sometime you shoot an asteroid in front of you and it splits in your direction and you have no hope to escape, if you can add an acceleration and inertia mechanic it would be really interesting (there are plenty of tutorials online
-third sounds: sound it's really important to give feedback and engaging the player, you can evn look just for some free sample online if you can't make your own
-fourth: more UI, there is no way to stop or exit a game,  the map itself is at a different ratio than window so there is a gap on the bottom, maybe you can se it to put some more stat (more visible ship lives, gathered resources, number of waves remaining and so on)

overall i enyojed it and for a first time solo developing it's quite solid!

big bug: once you pass the first system you can travel even going to negative hydrogen so you can spoil yourself all the game!

Developer(+1)

I feel compelled to say that I didn't actually make my own font, I found it online. Just don't want to take credit for someone else's work! I agree about the readability: I kind of backed myself into a corner with some of the setup that meant I couldn't adjust the font later. I guess it's all a learning process, right? Not being able to move backwards is part of the mechanism of the original asteroids game, but I see what you mean about it not being the most fun to deal with. I definitely need to mess around with the controls so they're better to use. The sound and UI were things I had planned but never got around to, unfortunately... a week is much shorter than I anticipated. And finally, thanks so much for the bug notice: that really is a big problem!

(1 edit)

i finished the game by it's own rules (no hydrogen free voyages ahahah),  it feels a bit repetitive due to enemies not being randomized (some even have  spawning point overlapping the ship spawn so on wave end you spawn and lose a life instantly), another issue is the margin out of the map, i get why it's there but some asteroid get stuck there and you have to blind fire to destroy them, all this to learn for maybe a post-jam update/revision?

as for the movement/control i got used to it but i have to say a more engaging one would really add something to the game

i know a week is not so long because i had to publish an unfinished game to!! so i feel you

Submitted

I couldn't force myself making it to the first hyperjump... missing sound is something that destroys so much fun for me :(

The graphics were really nice, tough some added little things could have made a big difference (parallax background, bullet impact, little thrusters for turning).

I really missed a feeling of impact for destroying the asteroids, it's the main thing to do and it should feel more "powerful"... a little explosion, sound effect, impact of the laser etc.

Try BFXR for sounds  :)

Developer

Aw, I'm sorry to hear that. I had plans for sound, but I think I really bit off more than I could chew for a first real game, and finding good music/sound effects plus figuring out how to use them in Godot was just too much for me to get done in the time frame. I'll check out BFXR for that first problem for sure. Thanks for leaving a review!

Submitted

I had a good time with this one.

Exploring and naming new planets felt like "discovery" to me, even if they're really just new levels that all look similar.  It would have felt nice to have slightly different backgrounds or something else that felt new in each planet.  Theme -- 3/5

The addition of progression and plot is a nice twist on classic Asteroids and gives a good incentive to continue.  The plot and dialogue were engaging.  My big complaint is that all the levels felt the same.  Fun -- 4/5

I didn't really have the same issues weith the controls that other commenters had.  They felt perfectly fine to me.  Controls -- 5/5

The graphics were really charming, although the font was a little hard to read at times.  Graphics -- 4/5

There was no sound :(  Audio -- 1/5

Having a plot and progression in Asteriods is cool, but at the end of the day it's still Asteroids.  Originality -- 3/5

Developer

Thanks! I see what you mean about making the levels feel different from one another. Different backgrounds were something I had intended to do, but I ran out of time. And I'm sure there are other ways to make the gameplay feel different each time. 

Submitted

Theme: not bad; you're discovering new planets, new mechanics, and new story. 

Fun: the pacing (I think that's the right word here?) feels a little off. Levels take a long time to complete and I don't have a good sense of how much progress I've made in terms of how many levels I've done and how many more there are. This might be improved with just making everything a bit faster, but without playtesting it's hard to say.

Controls: 7pri2 made good points about the issues with the controls and I agree with those points. Also, I found it hard to aim with precision because the ship's turn speed felt slow compared to the asteriods' move speed. I think this game might be better suited to mouse controls rather than keyboard controls (turning would certainly be easier that way). 

Graphics: Quite charming! It helps the game feel a little more relaxed/pleasant (rather than super-detailed art which to me would make the atmosphere more tense). It conveys the necessary information plus just a little more to make things look nice (for example, the shading is a nice touch), but not so much detail that's it's overwhelming. I guess what I'm saying is it feels minimalistic and I like it that way.

Audio: I did not hear any audio

Originality: this kind of gameplay doesn't usually have plot added, so that's new. Otherwise this seems pretty standard.

I had a hard time really getting into the game due to the aforementioned issues, but I think it's a solid concept and after some fixes I expect I would really enjoy it!

Developer

Wow, thanks for the detailed review!

Submitted

I liked the graphics a lot, though the speed of the projectiles being lower than the speed of your ship forces you to either move closer to the asteroids or spam them. Either way it's not really fun because the rate of fire is too low and it's too hard to move with precision. I think with increased rate of fire, projectile speed, and better maneuverability the game would be a lot more enjoyable !

Overall, I liked it (especially the graphics)

Developer(+1)

Thanks! I see what you mean about the controls and maneuverability. I'll definitely be tweaking and improving that if I make updates in the future. 

Submitted

You can make life a tiny bit easier for windows users by putting the .exe and .pck together in one zip file for download. (Sadly, my computer won't run GLES3, so I can't comment on the game itself!)

Developer

Oh, thanks for the tip! This is actually my first time exporting any game from Godot, so I really appreciate it :)