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ananymus

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A member registered Mar 23, 2020 · View creator page →

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I feel compelled to say that I didn't actually make my own font, I found it online. Just don't want to take credit for someone else's work! I agree about the readability: I kind of backed myself into a corner with some of the setup that meant I couldn't adjust the font later. I guess it's all a learning process, right? Not being able to move backwards is part of the mechanism of the original asteroids game, but I see what you mean about it not being the most fun to deal with. I definitely need to mess around with the controls so they're better to use. The sound and UI were things I had planned but never got around to, unfortunately... a week is much shorter than I anticipated. And finally, thanks so much for the bug notice: that really is a big problem!

Aw, I'm sorry to hear that. I had plans for sound, but I think I really bit off more than I could chew for a first real game, and finding good music/sound effects plus figuring out how to use them in Godot was just too much for me to get done in the time frame. I'll check out BFXR for that first problem for sure. Thanks for leaving a review!

Thanks! I see what you mean about making the levels feel different from one another. Different backgrounds were something I had intended to do, but I ran out of time. And I'm sure there are other ways to make the gameplay feel different each time. 

Wow, thanks for the detailed review!

Thanks! I see what you mean about the controls and maneuverability. I'll definitely be tweaking and improving that if I make updates in the future. 

Oh, thanks for the tip! This is actually my first time exporting any game from Godot, so I really appreciate it :)