Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Rail&Write - GWJ17View game page

Roll and Write Puzzler for the Godot Wild Jam #17
Submitted by Nimble Beasts Collective (@NimbleBeasts), ParadigmGames, Nimble Beasts Collective (@NimbleBeasts), Zach777 — 4 hours, 36 minutes before the deadline
Add to collection

Play game

Rail&Write - GWJ17's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#34.4554.455
Audio#34.0914.091
Originality#44.0004.000
Overall#63.7583.758
Controls#73.7273.727
Theme#133.1823.182
Fun#153.0913.091

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.1.1

Source
https://github.com/NimbleBeasts/GodotWildJam17

Game Description
Roll and write puzzle game where you have only one second chance :)

Participation Level
2

Leave a comment

Log in with itch.io to leave a comment.

Comments

Nice graphics, challenging game. I included it in my Godot Wild Jam #17 compilation video series, if you’d like to take a look. :)

Submitted (1 edit) (+1)

This looks real professional! I enjoy the feel of the game and the potential of puzzling it provides.

I take it the levels are generated randomly? I can imagine the game being more interesting if the levels are designed so that there is a bit more to it than just finding the best spot for each tile one by one. I also did not really feel like i needed to use the second chance button. And when the scoring happens, I'm pretty sure there station on the tracks did not give me 2x multiplier.

But i did have fun playing it and would like to get back to it when there is a next version!

Developer (1 edit)

We're very happy you liked the game :D

Yes, the level generation process is random (with a few exceptions to avoid making unplayable levels). We chose the random path because it was faster to implement in a jam timespan and because it worked well with the daily challenge game mode which is based on a seed that's day-dependant ( clockwork wildcard).

The second chance had to be included because the theme is second chance but its implementation and how it fits with the rest of the gameplay feels indeed rushed.

For the stations bonus, we didn't have enough time to properly test the scoring system so you might be right :) (although it might be due to the bonus not being included in the score animation but is calculated in the total score).

We will update the game with more features and game modes soon. Stay tuned!

Submitted(+3)

I love puzzle games, trains, and board games like Carcassonne… Needless to say I wanted to play your game!
Graphics are great, the concept works well. I liked the optimization aspect of the game, you really have to plan ahead. Overall it feels nicely polished already.
The game feels very random though, especially near the end when only a few spots are still available. Perhaps having a hand of tiles (2 or 3) instead of one would help?

Developer

Thank you! We are still working on this game and we appreciate your feedback.

Submitted(+2)

I saw from your other comment that you ran out of time to add a tutorial... man does this game really need one lol. The concept is very confusing, and after several times of playing I'm not sure if I even completely understand what exactly I'm doing wrong or right even after reading the notes on the GitHub wiki.

That said I did play it several times and it is a delightful little puzzle game. Look forward to some kind of tutorial in the future and maybe some more modes/map types/etc to wring some more gameplay out of this concept.

Developer(+1)

Thank you for your feedback! We are working on the tutorial and bugfixes right now.

Submitted(+3)

Can't click the tutorial button (windows)

Developer(+1)

Unfortunately we did not manage to finish the tutorial so the button is disabled. 

Developer

But you can click the ? button top-right corner when playing a game :) It will lead you to the rules wiki.