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A jam submission

Literally Short on TimeView game page

For Godot Wild Jam #16: Short on Time
Submitted by Ran d'Reille (@d_reille) — 3 days, 15 hours before the deadline
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Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Really enjoyed the idea you're playing with here. I didn't realize i could use the arrow keys and did have a hard time coming WASD with Q and E in the desired way. Would like to see more levels playing around with this idea, a lot of options are there i think



I too want to make more levels; but if you read in the description of the game I really don't know how to make puzzle levels unfortunately... As much as I want to I think I can't expand this idea any further...


I think you do need one or two additions in order to create puzzles in levels. Some ideas:

You have some ground you can only break through if you're heavy enough, some surfaces that only hurt you if you are too heavy, you can pick up/rescue time in some part in the room, some air streams that only lift you if you are light enough, etc. 

Developer (1 edit)

Those are some helpful suggestions. I will see if I can implement it to make some interesting levels ;)


It's kinda funny because immediately upon hearing the theme, this is one of the first things I imagined so it's funny to see someone went with the concept! It's really kind of a great pun all things considered.

I definitely feel like there's some promise to this concept if you had more time to make puzzles for it. There are some things, like using reserve time and then shrinking really quickly to make jumps, that are more fiddly than I like but it works. I am definitely glad the arrow keys work because idk if I could do WASD + Q & E for controls. I feel like that's maybe something FPS players are used to, but it hurt my hand to even try that with a platformer haha.

This would definitely be cool if you ever expanded upon it in the future!


Oh wow now I'm glad I didn't remove the arrow keys for control. Glad to hear the feedback


The theme is really really well interpreted, thus giving birth to an original concept. It's a pity that you haven't had time to make a proper game out of it.