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I think you do need one or two additions in order to create puzzles in levels. Some ideas:

You have some ground you can only break through if you're heavy enough, some surfaces that only hurt you if you are too heavy, you can pick up/rescue time in some part in the room, some air streams that only lift you if you are light enough, etc. 

(1 edit)

Those are some helpful suggestions. I will see if I can implement it to make some interesting levels ;)