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A jam submission

Glitch ValleyView game page

Godot wild Jam 10 entry about saving the world from glitching
Submitted by Niels B (@nielsBgamedev) — 4 hours, 58 minutes before the deadline
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Glitch Valley's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#24.1544.154
Controls#24.0004.000
Audio#33.9263.926
Theme#34.4814.481
Fun#43.8893.889
Originality#44.1484.148
Graphics#44.4814.481

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot version
3.1

Source
yes (source: https://github.com/FeraiAli/GodotWildJam10)

Game description
Defend you little piece of gameworld from the everspreading glitch!

Controls
arrowkeys = move, enter/left mousebutton = repair glitches around you.

Discord username
NielsB#8762 Borko #1388 FeraiAli #8898

Participation level
first time

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Comments

(+1)

Anyway, I played the HTML5 version and I really enjoyed it. Fun little game!

Submitted (1 edit) (+1)

HIGH SCORE: 18615
I enjoyed it. 1 suggestion - it would be cool if the background music would break down at 50%+ world corruption - a simple shifting of pitch would do wonders here :D

Developer

Yeah those were all in the planning, but cut do to time :( 

but glad you enjoyed it

Submitted(+1)

No corners left un-cut when the deadline hits, I know. There were supposed to be bosses in my submission game 😶.

Submitted(+1)

I found the game quite enjoyable~ I liked the concept and the smooth tune that was playing.  Also the graphics were smooth. 
Sadly it gets too monotonous after a while~ but well that's true about all survival games, and for something made within 9 days, this one did very well in that department. 

Also loved the art !

Developer(+1)

Thanks for playing! 

We all had less time than expected during development week, so it didn't include everything we wanted. 

But glad to hear you enjoyed it.

Submitted(+1)

Really nice idea!

(+2)

Fun concept!

(+1)

Hi, please export runnable binaries for each platform to make it easier for everyone to play. You can follow a guide on exporting here: https://docs.godotengine.org/en/3.1/getting_started/workflow/export/exporting_pr... Make sure to zip up the Windows and Linux programs with the .pck file too!!

Developer(+1)

I updated the executables, should work fine now

(+1)

The Linux download still has the Windows files but at least it works :P

(+1)

I tried to play your game on Linux but there is no executable. Did you export it correctly?

Developer

I accidenly packed the project instead of building a executable, it should be fine now

And there's a Window executable in Linux package.