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Niels B

A member registered Sep 05, 2018 · View creator page →

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I like it! 

it's a simple but solid game. 

only thing I would suggest is a short tooltip whenever you selecte or hoover over a spell as a reminder what the spell does. 

And maybe make the game snap to a grid for clarity?

yay :D

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one thing that could improve the game would be to have to choose between 2 characters to kill

This is just the type of games I love, will play it tonight and write a review soon after 

I love the graphics 👍

love the low poly aesthetic! was fun to play through, but sometimes the physics could get frustrating. (like when stacking boxes)

I really like the background music! :)

It did take me a few tries to find out that I had to shop for new energy but after that the game really started to shine, it was a fun experience

Thanks for playing! It was the plan to abruptly end the game to get het message across ;) but yeah with some more time I would have added some more content/checkpoints/music etc :) 

Will check out your game in a minute!

Thanks for playing,, and glad to hear you had a good time with it.

Originally it was the plan to have 1 level/room for each feature, but I ran out of time for the jam deadline :)

Someday he will get his fight ;) 

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Thanks for playing! 

Thanks for playing! glad to hear you had a great time with it

Submitting 28sec before deadline should get it's own price ;) 

Thanks for playing! 

There will be a post-jam version in which I add and improve  many of the things I didn't have time for during the jam. And I might just put 1 epic bossfight in it haha :) 

Same :)

A quite simple game.

Controls work fine, but (IMHO) the game didn't do a lot with the  theme of the jam.

I did like the parallax effect!

Great work! I really liked how this game showed the mechanics working behind a simple platformer game :) Great use of theme

Would play a full version of this! 

Loved all those  references to other games

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not sure how the controls work, doesn't seem to respond to any keypress

great concept!

I ordered pizza and had a nice walk to the park.... life as gamedev is good! ;)

Nice work! it's a pretty tough game I must say :)

Nice start, the jumping felt a bit too floaty and kinda hoped the game would move to a other section after the shooting part

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I suck at puzzle games, but from what I played it was a really fun little game! 

Also the controls are great and subtle way of using   "code logic" .

Neat concept! I liked defending my code from those nasty bugs! it does get unfair when all my controlls are infected and I can only stand still and shoot around me, but I enjoyed my time with the game

Thanks alot! 

Thx! Fun fact: had the  enemies coded to chase the player, but decided to make them static, because it reflected the idea of a first time Gamedev project more:) 

Thanks for playing and will give your game a try and rating:)

Thanks for playing!  Skippable dialogue and respawning after the collision cutscene was something I wanted to include but didn't have time to  because of the jam deadline:) 

Will make a post-jam version that will be bigger and has those quality of life improvements. 

Thanks for playing! Yeah that will be the first thing I add in my post - jam update :) 

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Thanks for playing! Original plan was to make multiple levels which all were based around 1 upgrade, a soundtrack and some more polish, but I ran out of time and it was either this or missing the deadline:) 

If people enjoy it I probably release a post-jam version, in which is bigger and more to my original vision. 

Thanks for playing, you mean the epic bossfight? ;)

Ha I really liked it, at first I thought the godmode was a leftover debug tool, but it tied well into the  "story" :)