I love the game and puzzle style. Great job!
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Keyvolve's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Design | #37 | 3.083 | 3.083 |
| Gameplay | #48 | 2.833 | 2.833 |
| Technical | #48 | 2.958 | 2.958 |
| Overall | #55 | 2.775 | 2.775 |
| Artistic | #62 | 2.792 | 2.792 |
| Theme | #69 | 2.208 | 2.208 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
j = pickup, k = throw... Ahh I seee! cute, fun and cute. Good game :)
Cute main character and a good puzzle on the third level. It was very short, and the mechanic of adding more keys was barely more than a tutorial, which I think you could have played with a lot more. It doesn't really do much to address the theme except introducing the keybindings to the player.
Still, it's a smooth experience with good visuals, great work on such a strict deadline! And again: the keyboard is so darn cute.
I do think the puzzle is too hard for me and not really well made. The ability gained in the second level doesn't have any description about what they are and I spent too long time figuring out the puzzle.
I don't find the player as a keyboard is really ideal and doesn't have really much impact to the theme.
Same comment as Bryrant. The crystal puzzle is quite confusing I had to screenshot the questions and find the solution on paper. I thought it would be more of a typing game since it would involve more with keyboards. But still, I like the music, the art, and controls. Wish the puzzle to be easier.
Good art and controls, would have liked to see more but the crystal puzzle was a lot of work and I gave up
I like the controlls, they felt quite nice. I did give up on the level where you need to set the different kristalls in right order. Yellow red and so on. I had to go down and look on the text all the time. would be good to have the text open on the side or something


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