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A jam submission

StarbirdView game page

multiversal energy collection
Submitted by Appw
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Starbird's itch.io page

Results

CriteriaRankScore*Raw Score
Technical#832.9442.944
Theme#1002.7782.778
Gameplay#1062.5562.556
Design#1132.6112.611
Overall#1182.6562.656
Artistic#1472.3892.389

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

This is one of the most original games I have seen in this whole jam! Such a cool idea of indirect influence! It reminds me a little of games like Populous but with a totally original spin! Very nicely done! 馃挄

Submitted

Really fun to play and watching those little ships all over the screen was very satisfying!

Submitted

I lost the first time but 2nd play was a breeze. I liked the game and wish it had more levels with maybe more enemy factions :D

Submitted

Lovely concept! It could be an excellent board game too! Really well related to the theme, as we have to focus our energy in the three domains. It's great to attack, and than expand, and than defend until all bases of my enemy were conquested! I could have use some micro-management in the map, so it gets harder to use the handles at the same time. Nice entry!

Submitted

I liked the idea, but I think it could have more tutorial, it's a little bit hard to understand what is happening.

Developer

There's stuff that I didn't really explain. I think I'll add some more information into the description for now. Thank you for playing!

Submitted

Cool concept. It鈥檚 a bit hard to understand what鈥檚 where and how my actions actually affect things on screen. I think with some feedback, balance and procgen this can turn into a cool game.

Developer

Thank you! :D

Submitted

I feel like this is an interesting concept, with some potential but it needs more visual and audio feedback. As a first time player, we have a short dialog which is nice to explain that we鈥檒l only control the sliders, but then, we don鈥檛 really see what the sliders are doing. Also, I think the game is too slow, which makes it more confusing because you鈥檙e unsure about the slider鈥檚 effect.

Make the bullets bigger, and find a way to show the effect of the slider. Maybe add some audio.

Congrats for your entry!

Developer(+1)

Feedback is something I was certainly having difficulty with. And yes I'd agree its quite slow, especially at the beginning.  Thank you for playing and for your input!

Submitted

It's a good game but I think it's missing a proper tutorial, it's kinda confusing and it took me some time to see that the stars were shooting each other. The graphics can be improved but that's not a problem really and the game is fun anyways so good job.

Developer

I didn't plan well enough and had to rush in the "tutorial", in the last half-hour no less. Thank you, I'm glad you found it fun!

Submitted (1 edit)

This was a fun and brief experience. I feel like it could be the seed to something great. I really love the implementation of the sliders representing focus (energy). I could see that being applied really well to other genres (imagine it applied to a 4X games action priorities, for example).

The design of your bird starbirds are very nice. Both cute and cool. It would be nice to learn more about them and their intergalactic conflicts. I'd love to see where this goes if you expand it at any point!

-----

I also took a moment to check out your other game, "missing" and that is also a short but very exciting and visually intriguing experience. I love a good weird shmup!

Developer(+1)

Thank you for playing! I'm glad you liked the idea of using sliders! The character design, mechanics, and the graphics in general are still so far from what I had in mind, so there's a lot I could work on after the jam.

missing is a weird thing and I'm happy someone liked it!

Submitted(+1)

Nice game! Once I figured out how to play, it was interesting! The idea of adjusting sliders to grow your little star faction could be taken further if you would want to, although I feel the gameplay gets boring quick. The first time was interesting for the sake of novelty, but after that, the game gets boring pretty quick.

Maybe if you layered the slider mechanic with other systems like currency or an active task, like clicking on enemy stars to slow them down; the game would be a lot more fun in a replayability aspect.  But as it is now, it's a fun little tech demo.

Developer (1 edit) (+1)

Thank you for playing! Yeah replayability is very low, haha. There aren't enough systems like you said. I had the idea for a selection mechanic to focus the action a bit, but I didn't have the time to implement it.