This is one of the most original games I have seen in this whole jam! Such a cool idea of indirect influence! It reminds me a little of games like Populous but with a totally original spin! Very nicely done! 馃挄
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Starbird's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical | #83 | 2.944 | 2.944 |
Theme | #100 | 2.778 | 2.778 |
Gameplay | #106 | 2.556 | 2.556 |
Design | #113 | 2.611 | 2.611 |
Overall | #118 | 2.656 | 2.656 |
Artistic | #147 | 2.389 | 2.389 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Really fun to play and watching those little ships all over the screen was very satisfying!
I lost the first time but 2nd play was a breeze. I liked the game and wish it had more levels with maybe more enemy factions :D
Lovely concept! It could be an excellent board game too! Really well related to the theme, as we have to focus our energy in the three domains. It's great to attack, and than expand, and than defend until all bases of my enemy were conquested! I could have use some micro-management in the map, so it gets harder to use the handles at the same time. Nice entry!
I liked the idea, but I think it could have more tutorial, it's a little bit hard to understand what is happening.
Cool concept. It鈥檚 a bit hard to understand what鈥檚 where and how my actions actually affect things on screen. I think with some feedback, balance and procgen this can turn into a cool game.
I feel like this is an interesting concept, with some potential but it needs more visual and audio feedback. As a first time player, we have a short dialog which is nice to explain that we鈥檒l only control the sliders, but then, we don鈥檛 really see what the sliders are doing. Also, I think the game is too slow, which makes it more confusing because you鈥檙e unsure about the slider鈥檚 effect.
Make the bullets bigger, and find a way to show the effect of the slider. Maybe add some audio.
Congrats for your entry!
It's a good game but I think it's missing a proper tutorial, it's kinda confusing and it took me some time to see that the stars were shooting each other. The graphics can be improved but that's not a problem really and the game is fun anyways so good job.
This was a fun and brief experience. I feel like it could be the seed to something great. I really love the implementation of the sliders representing focus (energy). I could see that being applied really well to other genres (imagine it applied to a 4X games action priorities, for example).
The design of your bird starbirds are very nice. Both cute and cool. It would be nice to learn more about them and their intergalactic conflicts. I'd love to see where this goes if you expand it at any point!
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I also took a moment to check out your other game, "missing" and that is also a short but very exciting and visually intriguing experience. I love a good weird shmup!
Nice game! Once I figured out how to play, it was interesting! The idea of adjusting sliders to grow your little star faction could be taken further if you would want to, although I feel the gameplay gets boring quick. The first time was interesting for the sake of novelty, but after that, the game gets boring pretty quick.
Maybe if you layered the slider mechanic with other systems like currency or an active task, like clicking on enemy stars to slow them down; the game would be a lot more fun in a replayability aspect. But as it is now, it's a fun little tech demo.
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