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PosiTV's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #135 | 2.373 | 3.250 |
Gameplay | #163 | 1.826 | 2.500 |
Technical | #165 | 1.917 | 2.625 |
Overall | #167 | 1.990 | 2.725 |
Design | #169 | 1.917 | 2.625 |
Artistic | #170 | 1.917 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Clever and fun idea, I like it!
It's unfortunate that you didn't managed to import it properly but I was able to play it anyway. Good job!
I produced 4.05 positive energy! I don't know how it is measured though :D
Unique idea, and totally fun experience
Oh yea, there is no indication of what the energy refers to. It is the average rate at which you typed in the phrases. So you typed 4.05 correct keys per second. Which is pretty fast imo :D
Heh. Simple but it got the idea across. I liked the positive affirmations and the horror-adjacent aesthetic though those were a bit in conflict with each other. It might’ve been more cohesive if say the lighting of the room improved with additional affirmations.
So this seems like a really good, goofy, and fun idea, and I was really excited to play it.
The download is just a zip file for the godot project. That said, being part of this game jam, I develop in godot. Unfortunately the project would not run and had a bug at the start, saying that the method append_array isn't declared on base Array. which is kind of weird frankly, because I'm pretty sure append_array is absolutely a method of Array. not sure what the deal is there.
I'm a bit disappointed because I would have loved to try this if it actually worked. Is there a link I'm missing? or could you perhaps upload an exported version?
Thank you for reporting the problem! We have updated our submission. It should work now!
I'm glad you updated and i got a chance to try it. It was very fun (I love to type). great vibes all around. The godot project itself has a large error list upon starting the game, which, for a game that still runs, is impressive in it's own right. I had a good time though and would be into seeing the concept expanded if you're inspired to keep going.
You're right, there are a few errors left. I get 2 for some materials not being found and 1 for a Timer.timeout() callback that does not exist. If you are getting even more errors, it may have something to do with the huge mesh we imported. Luckily it still runs.
Which godot version are you using? We built it with godot 3.4.
I'm glad you enjoyed the game!
I'm on 3.4 as well. I forget the specifics, and not at home, but the majority of the errors were texture related. However the errors didn't seem to stop me from playing the actual game at all. I can get you some more specific details later on if you are interested.
I like the idea of typing out positive sentences. Cool take on the theme!