Neat concept, I like how the dice was implemented to limit moving units, especially since the enemy path is randomly generated each round.
Good job on your game!
Criteria | Rank | Score* | Raw Score |
Creativity | #913 | 3.565 | 3.565 |
Overall | #2270 | 2.942 | 2.942 |
Enjoyment | #2324 | 2.739 | 2.739 |
Presentation | #3417 | 2.522 | 2.522 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We used dice rolling as a core mechanic for tower positioning.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Neat concept, I like how the dice was implemented to limit moving units, especially since the enemy path is randomly generated each round.
Good job on your game!
Great take on the tower defence genre. Having the paths randomly generate across the board and allowing to reposition your "towers" is a cool idea. I also like how the dice rolls were implemented, tho maybe i would increase the dice for movement or change movement costs per towertype. 1-6 moves between levels hardly seems fair for the swordfighters. With a little bit of polish this could be another fun tower defence browser game. Good job.
Nice spin on the theme. Also nice to put it in a D&D theme! Also liked the random path for the enemies. I got to wave 9.
Some issues I had:
Kept accidentally selling my units because I kept clicking on them. I also wasn't sure what the role of the dice was exactly, aside from the number of spaces you can move a unit. I also found a bug where the die didn't dissappear during a round and I could roll it again and I got moves without actually being able to use them. I also tried to move a unit and it instead sold it. I could also make new units, I payed for them, but when I put them down, it told me the party size was too big and removed them without giving my money back. Finally, the music got a bit repetitive after a while.
the game was quite creative, but the mechanic translated weirdly to the game. it definitely needed a lot more time for polishing. the dice roll mechanic was also very difficult to understand
The tower defense is part work pretty well and changeing the of the level each time is nice, but it feel like tThe dice throwing mechanic seem kinda of hard ot use and the texture seem to bug if you throw it out of the playing zone.
very creative but the graphics are a mess lol. Also there seems to be a glitch where it looks like the ending of solitaire
Combine tower defense and the dice looks like a good idea,
but the game is very hard to control... for example, the camera rotates when I drag the dice.
Very well made game, I liked the concept and the style used. The only problems I found with this build were:
Other than this things, I had so much fun playing, I closed the game only because I had to, otherwise I think I would have played much more.
I'm always surprised how people manage to make TD games with theme! (I'm a huge TD fan)
It's perfectly in the theme even if I didn't understand everything at first :D.
It has everything needed for the theme and for a TD, so, well done for that in that short amount of time!
Leave a comment
Log in with itch.io to leave a comment.