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What Goes Around's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #187 | 3.889 | 3.889 |
Overall | #1070 | 3.407 | 3.407 |
Presentation | #1822 | 3.222 | 3.222 |
Creativity | #2098 | 3.111 | 3.111 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Enemy design
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I love bullet hells. This one is great! Loved the overall design and colour choice for the player and enemies that contrast with the background. The screen was a little too big but you highlight that on the games page which is good. However, I don't see how the enemy design correlates with the theme other than the enemies are squares.
Overall though the gameplay was fun and the soundtrack really suited the vibe of the game.
Really fun bullet hell! Loved that it made me reconsider sending off random shots everywhere, but never completely discourages it. Wish there were more levels however.
A great idea and great execution as well. I'd play more levels if there were more :D
That was a ton of fun, and I can see how the theme inspired the enemy design. Was just the right amount of difficulty so it wasn't too hard and felt very rewarding to complete!
I found the idea of the bullet returning quite fun to use but easy to abuse I basically just go up at the start and shoot some thousand of them while going down then I wait for every one to die before finding my way to the flag. Loved it anyway (finished it three times like this)
Simple And Fun Great Game
Very clever!
I had a blast with this. Shooting myself for the first time was super funny and also a great "learn through experience" moment. Genius decision to place a flag to complete the level where the last enemy dies to force you to move around and dodge your bullets more, as well as pre-plan your shots to make it the trip easier. Was the "Roll of the Dice" aspect having to do with the direction the enemies move in?
Thanks for playing my game everyone!