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Bug Pizza's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #99 | 4.214 | 4.214 |
Overall | #369 | 3.786 | 3.786 |
Enjoyment | #508 | 3.571 | 3.571 |
Presentation | #1126 | 3.571 | 3.571 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The die is all powerful.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I love how wacky this is! The controls felt good and it was fun trying to attack the rhino beetle by rolling the die while still dodging all the attacks. My only note is that I think it would be nice to see the whole arena. Great game!
I have no idea what I just played but I had a good time
Really like the art used especially with how the bugs and different effects use drawn textures.
Interesting concept, but the execution felt lackluster, especially with the lack of any instructions on how to play. the enemy rhinoceros beetle can hurt you but just touching you, but even if you hit it from behind you cannot hurt it, so strategy quickly devolves into just luring it into attacking the die by charging into it, since almost all of the die's effects are close-range PBAoE (Point Blank Area of Effect) attacks, rendering gameplay quickly stale.
It was still fun to play as a neat little one-off experience or maybe a mobile phone time waster when sitting on the bus or something of the sort where you play it for a single session and you're done, but it needs a lot more to it to be replayable with any real enjoyment for me; maybe some variables that you can set, more varied attack pool that the die randomizes, the die not activating on simply being touched but needing to actually experience enough rotation to reveal another face, perhaps touching it forcing it to "pop" into the air or something (getting the enemy to sit there touching it on two pips without actually rolling it rapidly cut down its HP), that sorta thing.
Thematically, the game is what it says on the tin; bugs, on a pizza. Never expected an arena battler type dice roller thing, though, and that gets points for creativity from me there. The lacking variety otherwise within that format is why it only gets three points, though. I actually like the pseudo-drawn & paper aesthetic, and think that if given more time than just 24 hours to work on it, that it'd be a much better game.
Wow, thank you for the detailed feedback!
As with any jam game, lots of corners were cut and the gameplay unfortunately does reflect that in places. There's a lot of things I'll likely revisit after the rating phase of the jam ends, so I'll keep this stuff in mind. Thanks for playing!
Cute game, i like the graphics and design! In game tutorial would be great.
Came for the pizza, stayed for epic bug fights. As soon as you roll the dice you understand what to do, super good!
For some reason, I expected the double dice on number 2 to just double the dice permanently. Might be a fun idea to try adding more dice over time? Just an idea. :D
Thanks! Glad you enjoyed! :D
I'm considering switching up the 6 side in a future version to permanently clone the die up to a maximum of 6 instead of being a wildcard like it is now. (Or I might just make it fire cluster missiles...)
I love the crayon textures! They're super cute! And the attacks that come out of the dice are epic B)
Very creative take! The only thing is I wish the camera was positioned a little better so I could see what's happening on the other side of the pizza.
I couldn’t figure out how to attack properly apart from just pushing the die until it sometimes did an effect that most of the time affected me. I like the concept. Also Bugs fighting on top of a pizza? Count me in.