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(+1)

Interesting concept, but the execution felt lackluster, especially with the lack of any instructions on how to play. the enemy rhinoceros beetle can hurt you but just touching you, but even if you hit it from behind you cannot hurt it, so strategy quickly devolves into just luring it into attacking the die by charging into it, since almost all of the die's effects are close-range PBAoE (Point Blank Area of Effect) attacks, rendering gameplay quickly stale.


It was still fun to play as a neat little one-off experience or maybe a mobile phone time waster when sitting on the bus or something of the sort where you play it for a single session and you're done, but it needs a lot more to it to be replayable with any real enjoyment for me; maybe some variables that you can set, more varied attack pool that the die randomizes, the die not activating on simply being touched but needing to actually experience enough rotation to reveal another face, perhaps touching it forcing it to "pop" into the air or something (getting the enemy to sit there touching it on two pips without actually rolling it rapidly cut down its HP), that sorta thing.


Thematically, the game is what it says on the tin; bugs, on a pizza. Never expected an arena battler type dice roller thing, though, and that gets points for creativity from me there. The lacking variety otherwise within that format is why it only gets three points, though. I actually like the pseudo-drawn & paper aesthetic, and think that if given more time than just 24 hours to work on it, that it'd be a much better game.

(+1)

Wow, thank you for the detailed feedback!

As with any jam game, lots of corners were cut and the gameplay unfortunately does reflect that in places. There's a lot of things I'll likely revisit after the rating phase of the jam ends, so I'll keep this stuff in mind. Thanks for playing!