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A jam submission

Die DieView game page

Roguelike bullet hell shmup
Submitted by brandonsimpson — 31 minutes, 11 seconds before the deadline
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Die Die's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#20653.1273.700
Enjoyment#26362.6203.100
Overall#27852.7613.267
Creativity#35622.5353.000

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game takes place in a monster-infested casino where the player must fight living dice, collect random powerups, and overcome randomly-determined survival challenges. Upon defeat, the player also has a random chance of being revived instead of starting over, with the odds of revival affected by the items they obtain in their run.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

I absolutely loved that dice attack animation and pattern, super fun to fight against and dodge. The rest of the enemies were a bit bland, but only in comparison, so that's on you :P

The re-rolling of some modifiers to the gameplay is a fun idea but I'd wish those timers were quicker. Like give me a new one every 10-15 seconds. Or even remove the "cooldown" phase between those and just give me one after the other!

Submitted(+1)

Really cool visuals and music! I really think some sound and particle effects would add a lot of responsiveness and juice to the game. Also, I think telling us what upgrade we got after selecting a card would also be nice as its kind of unclear.

Submitted(+1)

Lovely animations! And the music was a banger too! I do agree with the other comment: the goal is not immediately clear and I struggled a bit in the start trying to figure out what's what but in general this is still pretty fun to play. Nice work!

Submitted(+1)

Pretty fun gameplay and I like each of their attacks. It was pretty challenging at times to try and dodge all the bullets and made for a pretty good experience. The music is also a bop :) Great submission!

Submitted(+1)

Really fantastic character designs, animations and music! The gameplay feels nice too. 

The things that are missing for me:

  • Definition of goal. Is it just endless procedural generation on the one map? Would be nice to know how to end the level (unless I just play until I die, in which case maybe add some tracking of "best run" or something).
  • Some narrative! I want to know who these characters are and why they are doing what they're doing. They are really cute!
  • Sound effects - it feels a tiny bit flat with no bullet, enemy,  or collision SFX.

Great job on this, it has a lot of personality!

Thanks for the feedback! In regards to the goal: the game does have a set length to it - after you survive 9 consecutive rounds, the final boss shows up, and if you beat the boss then you win the game. The music you hear corresponds to which level you're in (level 1 is rounds 1-3, level 2 is rounds 4-6, and level 3 is rounds 7-9 plus the boss). After each round, you can get a random powerup item by interacting with the poker chip character who appears at the centre of the room.