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A jam submission

Roll and ConquerView game page

Roll dice to take the castles and conquer the land!
Submitted by NantenJex (@MrNantendo), Two Separate Gorillas, littlebattler, ikwaylx — 2 hours, 16 minutes before the deadline
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Roll and Conquer's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#3343.7143.714
Creativity#3403.9053.905
Overall#3643.7943.794
Presentation#8223.7623.762

Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The direction and cells in the grid that you can conquer are determined by dice roll.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 13 to 1 of 33 · Previous page · First page
Submitted(+2)

Loved this! Great use of the theme and I love the hand drawn aesthetic 

Submitted(+2)

Really enjoyed this! I would love to see a full single player campaign in the future!

(+2)

I really enjoyed this game. It needs a volume slider and some polish but it wouldn''t take much to get this up there. You could definitely get a lot f mileage out of it if you made levels for the single player with increasingly clever AI. 

Submitted(+2)

It took me a bit of time to completly understand, but after i got it, it is a fun game and is well balanced the dice effects. It kind of remembers me to dots and boxes in a good way, so congrats in a great game!

Submitted(+2)

I love it ! Maybe the best idea that i see in the Jam !

Submitted(+2)

Great little game, very fun! I like that you included 1 and 2 player modes, and I dig the way you incorporated dice. Props to the team!

Submitted(+2)

Love the artstyle which feels like a game I would play with friends on a notebook during lunch in Elementary.  Also like how this isn't completely luck based and you have to genuinely think of your next move. Only real issue is that the ai isn't very smart but making a competent ai opponent in any game is already tough enough much less in 48 hours so I don't mind it.

Developer(+2)

props to our artists on that one! They aimed for exactly that vibe and nailed it.

Submitted(+3)

Great game, the idea of each die result being useful in it's own way was a great design decision, especially coupled with the ability to pick between two results. 

Submitted(+3)

It's a fun game that uses the theme in a really unique way. Ties in great.  Wish the AI was smarter. Much better local multiplayer though. Really enjoyed the visuals and art. Great job.

Submitted(+3)

Clever concept, great execution! The choice of dice each turn was a good idea, just to give the player a few more choices each turn. I played it with the computer (who I trounced), but it would be fun to play on a piece of paper with friends. It'd add a nice bit of replayability if the castles got placed randomly, or perhaps by the players.

Submitted(+3)

A great multiplayer game. Would be fun with friends.

Submitted(+3)

Very cool and unique too!! Love the graphics!

Submitted(+3)

tricky but nice

Viewing comments 13 to 1 of 33 · Previous page · First page