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A jam submission

Paper DungeonView game page

Submitted by catboyfan — 4 hours, 17 minutes before the deadline
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Paper Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#4353.6323.769
Overall#11283.3853.513
Creativity#12863.4103.538
Presentation#21113.1133.231

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You collect and roll dice which modify your abilities, and the level layout is also randomly rolled

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

Big fan of the "paper" artstyle, the game was really fun but a tutorial would've helped a lot, at first I didn't know I gotta drag and drop the dice, and wasn't sure what do all the different "shapes" mean.

However, once I understood, I had a ton of fun playing! Good job, and it's defiantly feels much more finished and well rounded than you make it sound in the page description, have some self-appreciation! xD

Submitted

Once I got the hang of the fact that I need to drag those dices on their places the game became real fun tu play, kudos on the effort, a good base to continue further <3

Submitted

Nice job liked the top down view.  Great world building.  I died quickly every time but it was fun

Submitted

That was a really neat experience. Having the attacks be randomly unlocked as you go has potential to be very exciting and funny.

Submitted

This is great! Such a neat idea, though it's way over the scope of 50 hours. I was kinda lost at the start, but after figuring out you had to drag the dice into the according fields, I had a blast :)

Submitted

Amazing! You really undersell it by saying it is not finished. It played amazing, and the art is really good. There are only a few things I want to mention. The first chest is given before you have any idea what what is, making it a blind choice. Afterwards, I really wished I picked the additional weapon, as I didn't get that for quite a few drops. Also, some times bullet didn't despawn after hitting an enemy, lingering for some time. Most of the mechanics are still mystified after player. What do the elements do? What is Modifer exactly? Unfortunately, the boss spread move was a one hit kill, and I didn't feel like I could have done anything against it. That was the only negative thing. Good job!

Loved the game! A couple suggestions though. 

1. Maybe a bit more health? I would have had a better time and playthrough if I didn't have to worry as much about the health.

Everything else was really good! I would definitely play this if this became a full game.