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Schrodinger's Defense's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #858 | 3.741 | 3.741 |
Overall | #2521 | 2.852 | 2.852 |
Enjoyment | #3197 | 2.407 | 2.407 |
Creativity | #3864 | 2.407 | 2.407 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Using quantum randomness as a theme
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I liked the visuals but didn't see the connection with the subject. Good work anyway.
Wow, the visuals of this game looks phenomenal. I really like the whole 80s neon aesthetic that you have going on here. The music was also pretty good as well. However, I felt that the game was a bit too easy, as all I did was shoot at the enemy a few times and I won. I would suggest adding a few more levels that include more challenging enemies, as this can add a lot more replay value to your game. I do hope you continue working on this, as I think this could have a lot of potential.
Trippy visuals and nice music!
Turns out you can stand behind the poison and never get hit, I would suggest making the arena a big circle to prevent the player from hiding in blind spots.
Really like the effects you have for the floor and music fits too, would've been even better if the gameplay was a bit more interesting or interactive since everything feels so slow and not much is going on.
Loved the visual elements in the game, just wish there was more of it! Nice job though!
Cool visual style!
While I think the gameplay was lacking a little and could have fit the theme more, your focus was on the visuals and music which were inspired and well done (though could have been dialed back just a tad to allow for more clear gameplay with everything going on)!
looks awesome, the music and visuals are quite intense, however the gameplay is not. movement is slow, and all the projectiles are even slower. might have been nice if bullets were faster and coming from many directions so you cant just stay in one spot and shoot in one direction to win, but as you were focusing on shades and visuals, i would say you achieved your goal.
Amazing visuals! the floor "wave" effect creates a bit of clutter, and gameplay is pretty simple, but as your focus was on shaders I'd say it looks awesome!
One thing I would have focused on more is action feedback: some sort of effect when I shoot (visual and audio) and when a projectile hits the target would have made gameplay much more satisfying in my opinion. Great work!