Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Beetle infestationView game page

Submitted by Ludos Aurum — 1 hour, 47 minutes before the deadline
Add to collection

Play Beetle infestation

Beetle infestation's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#30242.6882.688
Enjoyment#32652.3752.375
Overall#35472.4582.458
Creativity#40822.3132.313

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The weapon of player it's chosen by one dice. And the map be randomly generated

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Cool to have randomly generated weapons and maps. The hitboxes felt a bit weird with it feeling like my attack range is slightly shorter than theirs making it hard to reach without taking damage but the slowdown of time does help a lot. Pretty cool overall. :)

Submitted(+1)

I liked the artstyle, the music, and the animations. Took me a while to understand that beetles stop when you attack. When I found that out I noticed that you can just stand in front of the beetles and spam "e"  to lock them into place.  That made the game a bit less engaging. Still fun to smash some beetles with your sword!

Developer(+1)

Thanks a lot for the feedbacks! The mechanical of the beetles stopping when the player starts attacking really doesn't work so well, maybe it would be better if it was in slow motion rather than a total stop. But thanks a lot again!

Submitted(+1)

Those are big beetles!!

Nice theme! I like the idea of randomly chosen weapons. While trying to play though I think I just kept getting the same weapon, the big sword that takes a second to swing? I was trying to time up jump to the weapon box but seemed like everytime I got the sword. I wonder how many weapons there are?

Anyways good job with this!

Developer

Thank you very much by feedbacks! The game has three weapons, the first it's a Dagger, that isn't stronger, but is more fastes; The second it's a Sword, that's a little stronger, and a little faster; And the third it's a Special Sword, that it's stronger, but is slow.

Submitted(+1)

Took me a while to leave start screen. maybe some intro text.
Wish attack was on a button for my right hand since left was moving.
Neat idea and interesting feel with timing the sword hits.
Overall cool idea but did not get to a point where I saw the theme?

Developer

Thanks a lot by feedbacks! The theme it's introduced when the player need to hit the dice to select him weapon.

Submitted (1 edit)

Combate é bem dificil, o jogo pode ficar bem massa. To comentando em PT pq vi que sao BRs. Só não ficou muito claro o tme Roll The Dice, tudo bem ter aleatoriedade, mas talvez tivesse um jeito de deixar mais claro que tinha algo aleatorio acontecendo, de qualquer forma parabéns pela submissão galera!

Developer(+1)

Muito obrigado pelos feedbacks! Iremos leva-los em consideração para outros jogos

The weapon does not change and the changes in the map are hardly noticeable. The weapon is also very un-fun and frustrating to use.

Developer

Thanks for feedbacks, but what exactly made the weapons become un-fun and frustrating?

The animation for swinging the weapon is very slow and the whole game stops when you use one. You also can't use the weapons for a  sec after being damaged. Hope this helps!