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A jam submission

EQUILIBRIUMView game page

A tower defense puzzle game where you play BOTH sides.
Submitted by Omnitale — 1 minute, 46 seconds before the deadline
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EQUILIBRIUM's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#3584.3234.323
Audio#7893.6133.613
Creativity#14593.8713.871
Enjoyment#25173.2583.258
Narrative#36352.3872.387

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You have to maintain the eternal loop of chaos and order competing for each other's energy. If the equilibrium is lost, the universe will end.

(Optional) Please credit all assets you've used
See description for full credits.

(Optional) What would you like to be called if GMTK features your game?
Jonas & Sebastian from Omnitale

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Comments

Submitted(+1)

Amazing game! It needs some tweaks with balance, but it is game jam so that's totally fine. Idea and implementation are incredible

Submitted(+1)

I love the idea of this game as well as the art style. The first few levels are easier and I think its a good idea so people get a chance to fully understand  the mechanics and prepare for later levels. Overall a really great idea and well polished!

Submitted(+1)

beautiful art , sound design and unusual mechanic that makes to think differently. I really enjoyed it!

Submitted(+1)

Yeah, it's a game about emotions. It's the first time you've had an experience where you're either worried about one person or the other. Well done

Submitted(+1)

Art and sound are really good! However i don't think forcing the player to play all cards every round is a good idea. Fo rme a lot of the fun in card games is playing the right card at the right time. 

Developer

Good point! We tried to focus on the "push your luck" draw mechanic so you can never precisely just place the units you need, but being able to retain a card, or discard some could work really nice!

Submitted(+1)

Beautiful artwork, and the core gameplay is creative and fun. I managed to beat the game after about 25 minutes and enjoyed it.

In terms of feedback, it didn't seem very balanced at all, and I was never worried that blue would win but played very defensively against red all the time. I think it is very luck based and I just restarted level 6 until good cards came up. I think it would play better with a larger deck which doesn't reshuffle every level, and I think if there was more variety between the towers than just damage and reload time, it would be more fun.

Submitted

Beautiful looking game and an interesting core concept, but extremely rng-based. I felt like the most meaningful action I could take was just restarting the level hoping for a better hand, and getting a bad draw towards the end didn't feel great so I didn't really play past level 3.

Submitted(+1)

Nice visuals and audio! Pretty creative idea behind the game, but playing it I didn't feel like my input was changing the course of the run.

Submitted

Great game. But I don't see how this game follows the game jams theme.

Developer(+1)

The game is built around a self-sustaining loop: chaos and order endlessly fight for dominance. The player must keep this loop going by placing both sides strategically, maintaining balance to prevent collapse.

So instead of building the game around breaking a loop (like a lot of other games did) we build our game around the idea of maintaining a loop / system. Hope this helps!

Submitted(+1)

Ah, I get what you mean now 8]

Submitted(+1)

Neat idea and lovely artstyle, UI, and sfx - but I couldn't get level 2. Idk If my luck with cards was so bad for 8 times in a row or the scout is just way too strong with how little defending cards you get. Other than that, I enjoyed my time trying to keep everything balanced! 

Submitted(+1)

Really cool twist on tower defense with the equilibrium mechanic

I also liked being able to press my luck with the deck builder elements, even though I'm cursed with terrible draws lol

The presentation is really solid on top of all that

Submitted(+1)

this may have been one of my favorite games I've seen so far. I really enjoyed trying to figure out how powerful the different cards were so I didn't stack anything too high or too low. Amazing work!

Submitted(+1)

The art is awesome!! I think got so unlucky I kept drawing only red cards and I kept losing XD

Submitted(+2)

kind of fun. Visuals are pretty good and polished, and also i kind of eat up this like style of minimalism sci-fi ambient music type stuff. But i do feel like it's a little too luck-based though. especially in the earlier levels. its balance leans way too much into attackers. i'm rarely ever concerned about if i have too much defense forces. only once or twice was i actually concerned about having too many defense -- and then for one of those instances died to attackers anyway 1 or 2 rounds after i suppose i overcorrected. the other instance i won anyway iirc. i think it should be more balanced in that regard. somehow. But yeah cool game.

the sixth level is way too hard i think. or maybe i'm just dumb.

Developer

Thanks so much for your feedback! Yeah, the balance sadly is a little off, so thank you for sticking to it till the last level :) 

Submitted(+1)

Liked this game quite a bit, very polished and tactical. Has a lot of potential imo. btw you wont believe what my game is called haha

Developer

Thank you very much!


 There is no way hahaha

Submitted(+1)

The art is amazing, it's really polished, felt confusing at times but still an enjoyable play 

Submitted(+1)

the art is amazing but i dont feel like im thinking its just puting what i have, maybe its just me but its amazing that you built that in just a few days!

Developer(+1)

Thank you so much, that really means a lot to us! 😊

We totally get where you’re coming from — the early levels are meant to ease players into the mechanics, but the later ones (there are six in total) do require a bit more thinking and planning.

Glad you enjoyed the art, and we really appreciate you taking the time to play and comment!