Amazing game! It needs some tweaks with balance, but it is game jam so that's totally fine. Idea and implementation are incredible
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EQUILIBRIUM's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #358 | 4.323 | 4.323 |
| Audio | #789 | 3.613 | 3.613 |
| Creativity | #1459 | 3.871 | 3.871 |
| Enjoyment | #2517 | 3.258 | 3.258 |
| Narrative | #3635 | 2.387 | 2.387 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to maintain the eternal loop of chaos and order competing for each other's energy. If the equilibrium is lost, the universe will end.
(Optional) Please credit all assets you've used
See description for full credits.
(Optional) What would you like to be called if GMTK features your game?
Jonas & Sebastian from Omnitale
Comments
I love the idea of this game as well as the art style. The first few levels are easier and I think its a good idea so people get a chance to fully understand the mechanics and prepare for later levels. Overall a really great idea and well polished!
beautiful art , sound design and unusual mechanic that makes to think differently. I really enjoyed it!
Yeah, it's a game about emotions. It's the first time you've had an experience where you're either worried about one person or the other. Well done
Art and sound are really good! However i don't think forcing the player to play all cards every round is a good idea. Fo rme a lot of the fun in card games is playing the right card at the right time.
Beautiful artwork, and the core gameplay is creative and fun. I managed to beat the game after about 25 minutes and enjoyed it.
In terms of feedback, it didn't seem very balanced at all, and I was never worried that blue would win but played very defensively against red all the time. I think it is very luck based and I just restarted level 6 until good cards came up. I think it would play better with a larger deck which doesn't reshuffle every level, and I think if there was more variety between the towers than just damage and reload time, it would be more fun.
Beautiful looking game and an interesting core concept, but extremely rng-based. I felt like the most meaningful action I could take was just restarting the level hoping for a better hand, and getting a bad draw towards the end didn't feel great so I didn't really play past level 3.
The game is built around a self-sustaining loop: chaos and order endlessly fight for dominance. The player must keep this loop going by placing both sides strategically, maintaining balance to prevent collapse.
So instead of building the game around breaking a loop (like a lot of other games did) we build our game around the idea of maintaining a loop / system. Hope this helps!
Neat idea and lovely artstyle, UI, and sfx - but I couldn't get level 2. Idk If my luck with cards was so bad for 8 times in a row or the scout is just way too strong with how little defending cards you get. Other than that, I enjoyed my time trying to keep everything balanced!
kind of fun. Visuals are pretty good and polished, and also i kind of eat up this like style of minimalism sci-fi ambient music type stuff. But i do feel like it's a little too luck-based though. especially in the earlier levels. its balance leans way too much into attackers. i'm rarely ever concerned about if i have too much defense forces. only once or twice was i actually concerned about having too many defense -- and then for one of those instances died to attackers anyway 1 or 2 rounds after i suppose i overcorrected. the other instance i won anyway iirc. i think it should be more balanced in that regard. somehow. But yeah cool game.
the sixth level is way too hard i think. or maybe i'm just dumb.
Liked this game quite a bit, very polished and tactical. Has a lot of potential imo. btw you wont believe what my game is called haha
the art is amazing but i dont feel like im thinking its just puting what i have, maybe its just me but its amazing that you built that in just a few days!
Thank you so much, that really means a lot to us! 😊
We totally get where you’re coming from — the early levels are meant to ease players into the mechanics, but the later ones (there are six in total) do require a bit more thinking and planning.
Glad you enjoyed the art, and we really appreciate you taking the time to play and comment!







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