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cdsio

99
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7
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A member registered Feb 15, 2025 · View creator page →

Creator of

Recent community posts

Great mechanic and implementation of countdown, it made the players themself actually do the countdown instead of showing it on a screen which I thought was super smart. I wasn't sure if the characters pressing animation was part of the countdown or not. But overall a really good game, one of the most unique implementation of the theme I've seen so far!

This game feels so polished from every aspect. The rhythm mechanic is very unique and I really liked it. 

I didn't have a hard time understanding the game after reading the tutorial. The visuals looks amazing and matches with the music and UI. I could definitely see this get expanded into a game with more card types which can add many layers of gameplay. I did also ran into a few small visual bugs like my mouse moving off from the card while dragging and also card disappearing when dragged to the right side of the ship. But overall I think it's great what you have made in 4 days!

The visual style is consistent and a very fun game to play. I could definitely see this get expanded into a game with upgrades and unique abilities for the doctors. A small issue I encountered was sometimes dragging a potion doesn't work, but overall a great game made in just 4 days!

I love the consistent retro style you have for this game. Everything felt really polished and smooth but very hard for me personally due to my skill issue. I also had a hard time seeing the enemy projectiles but overall I think it's a really nice game made just in 4 days!

The pixel art looks so nice, and overall a really polished game. Took me some time to learn due to my skill issue but really fun once I was able to understand how everything works. 

The art and animation is so nice, and the sound effects made each interaction a lot more satisfying. My favorite was making the cake. I think it would be even cooler to add visuals for miss timed interactions, like a miss placed strawberry, or an egg shell in the bowl. But overall I think it's a super cute game made just in 4 days!

Really creative take on word games and the count down theme. I first tried playing without reading any instructions and it was pretty clear for a complex game. The UI is simple but very informative, only suggestion would be to maybe move the typed word to the center instead of top right since I didn't notice it until later. 

Great puzzle game and smart implementation on the count down part. I personally prefer the learning curve to be steeper and the levels could be more complex for the later levels. But I really like the overall visual and sounds you've done for this game!

First of all I love the overall visual of this game and it stays consistent throughout the entire game. Each level is unique and introduces a new mechanic so I didn't get overwhelmed. The level layouts are nicely designed and overall just a really polished game. I do agree with the sensitivity issue that was mentioned below but it's incredible to see what you have come up in just 4 day!

A really simple mechanic but was fun to play, the art is also amazing!

I love the animation and all the art you've done for this, and it's a well written narrative game. There could be more interactions visually with the plants or the meat balls (I was a bit confused if I'm actually eating it). I think you did a great job with the apologizing interaction. 

Very interesting mechanic and a unique interpretation on count down. The controls seemed clear to me but I had a hard time understanding each of the cloth, glasswelder, broom meant at first. Also the control to drop the ants was a bit annoying for me since sometimes clicking back to the three buttons will accidentally move the spawn point. But overall I think is a very interesting idea!

Super satisfying game and well designed progression curve.

The visuals and sound effects are so satisfying while playing. I've never played any word puzzle games with this kind of mechanic and it's definitely interesting to see. It's a smart implementation of the countdown theme and overall really polished game!

I really loved the art style of this game and a smart implementation on the count down theme. The story is interesting and satisfying when you find a new way to reduce the bill!

I really loved this art style and your entire concept of kissing anything. Very impressive game made in just 4 days!

It's so well made and a really unique take on the countdown theme. I had a great time planting flowers. The UI, audio and art of the game also look really polished. Great job!

It's really fun to play, all the enemy types are so well designed and unique. The countdown on both time and ability also made it super interesting!

It's so well designed and a really smart way of the countdown theme. I had to actually focus and think about each of my move, and I can't imagine how hard it is to design each of the levels. Great job!

The art is amazing even though some didn't get put into the game, the pictures made it better imo lol. All the mini games r super fun and well implemented on the theme. The UI did have some issues on alignment but overall I think you guys did a great job in just 4 days.

Love the mechanics and your implementation of count down. The art style looks great and everything looks really polished. However I was stuck on level 1 for 5 min because I keep thinking the ball need to enter the door instead of going to the finish area, that could just by my skill issue. Overall really fun game!

Get concept and the visuals look amazing, but as someone said before I also get frame drops while playing.  You guys did a great job given the limited time!

The countdown implementation is really great and I love the past self mechanic. At first I thought it because a 2 player game after the first round but soon realized the actual mechanic. It builds so much more depth in planning out where I should hit and aim at so it would be easier for the next round. Overall I think it's a great game!

It's a great implementation of the count down theme and I liked your artwork as well. I could see it be more enjoyable if the countdown are a bit longer so i can see what each card is doing. I passed the later levels by simply clicking on cards based on color. But overall very interesting idea!

After slipping on poop for more than 10 times I was able to beat the game lol. It's a funny chaotic game and I loved the slipping idea. I wish player can get a bag or broom to clear out the path. I want to see what you can do with harder levels, multiple dogs? bigger rooms? more tasks to do? But it's a great given the 4 day limit.

It was fun to play, but I wasn't able to pass level 3 at all due to my own skill issue. Giving some power ups that you can pick up might help getting through each level. Cool implementation on the count down theme, and good luck on learning pixel art it already looks great!

I love the implementation of the count down theme, how you visually polish the game overtime too. Like at first the character looks messy but comes to life on day 3, the voice actor talking...etc. The evil programmer, genius writer, adds a nice touch to the narrative. Overall great game!

I love the art style of this game, and it just feels really smooth to play. I've personally never seen Waiting for Godot but after some research I think it ties great with that piece of work. I do agree that the clock level selection was a bit confusing, I wasn't sure if it was part of the gameplay mechanic or UI (I do understand now after reading your comment below). Overall a great game and good implementation on the theme!

I love the art work! its an amazing concept on the theme countdown. Even though I didn't see the tutorial section under the game, I was still able to easily understand the gameplay. I think it would be even better if I can see the result of each upgrades, I'm guessing the lung upgrade is making the area bigger...etc. But overall it's a great game!

It's a fun parkour game and I was able to make it to the end. I really like the idea of rotating and switching platforms, but it was really hard for my brain to process everything while on a time rush (battery running low). So at least from my game play all I did was using the boosted jump. Maybe you could implement a movement based battery system where player only loose battery while moving, so they can think of the most efficient way to go through the course using all keys. The idea of loosing keys throughout the level is a really smart implementation of the theme and overall I think you guys did a great job!

It's really fun once you get the controls, I love the style and camera work of this game. Also the dart physics was super impressive. I was only able to make it to round 3, I wish there were more power ups. Overall I think it's a great game made in 4 days. 

Thank you for ur feedback! There's no maintenance check on the first day but it should be introduced on the second day and in the documents folder. I def should've made the instructions more clear, there's just way too much text lol

The story and art style is very cute, I was able to make it to level 3. But I got kinda confused on what needed to be done, CPR then defibrillate? I like the indicators on the two defibrillator, but I didn't know if there was a button to press or not. Great job on your second game jam!

Really cool idea on the loop theme, I love how you can change the tracks, never seen that in other games. The visual style is also really nice!

I love the customization option and visual style, but I'm really bad at birds eye view racing games. 

Super fun game, took me a while to understand how to use the lasso, but after that I really enjoyed it. Felt very polished given the short amount of time

The art style and physics felt amazing, I was a a bit confused at first I think adding a mini map would help a lot! Overall I think its a great idea!

Really cool game on the loop theme, it was really hard for me and sometimes when I create a perfect loop the enemy wont die for some reason

Really cool idea on the loop theme. What I've learned from the jam was a in-game tutorial would be super helpful. I was also wondering why the character can jump forever.