Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

franke333

56
Posts
6
Followers
8
Following
A member registered Sep 03, 2020 · View creator page →

Creator of

Recent community posts

(1 edit)

You can say the exploration of that mechanic is a part of the game ;) 

(Nah. definetly our bad.. it was supposed to be a part of a tutorial but.. didn't make the tutorial in time.. classic game jam *'ah eto.. bleh' gif insertion here*)

Thank you for playing and commenting on our game :)

PS: 

For anyone else wondering and reading this, they each cost less stamina then the general wall (the one with the vertical column inside is the best one).. but they always cost some stamina.

There is small radius around the center of each handhold that will make your hand snap (different SFX) and use less stamina.

Theme completed on a 5/5.  I must say that is some highly detailed hot-air balloon controls! I now kind of want to try it in real life (but vertigo won't let me :D )...

The file size is also over the top  as well :D (classic UE experience)

No not the Luigi incident

This hit me with nostalgia of the old stickman flash games! i have nothing bad to say, it was a complete game with nice visuals, good sfx and soundtrack and even a story that made me chcuckle a little by the end. Good job!

I agree, they were quite a bold choice for a game jam. Thank you for playing :)

Yeah, the controls were hard to balance. Glad you enjoyed it and congratulations for reaching the summit!

it was definetly not the intended way to play (i just love to braeak games. but don't worry, that adds fun to me, no scoring down!). You can spam the W button to boost yourself downward (in player axis). so just aim so the players downward as world up/forward and you got a nice panorama view while flying around :D

when your score is so good that you need a scrollbar for it :D <3 Playing in an intended way i got 5439.

Q for Queen

I saw the castle and noped out :DD love all the weapons: 'machine gun jumping' and spraying from the sky feels godly, love the player cutout from the granade, and when everything else fails: shotgun gets your back.

This looks very good! it took me a while to get a handle of it but in the end i got to a green screen (like 7 attempts or so). 

As i said it takes time to get handle of it, but in the end everything the player needs is there (visual cues and sfx to let player know where to look).. my only nitpick is with some font sizes, could be bigger :D Very good art and idea though!

What do you mean windows XP has multiple endings??? (really fun btw!)

Voice acting caught me offguard. But was genuinely funny. Motivates me to try something like that next jam! Game feels actually pretty polished  and balanced (as a game of "hadi a žebříky" can be). Great job guys!

I am in love with this art. It was pure joy seeing and playing this game  Idk why but it reminds me of very old flash games.

I am in love with this art. It was pure joy seeing and playing this game  Idk why but it reminds me of very old flash games.

I love games where you can interact with other people creations. Great jam entry! looking forward to playing this later on with even more players in database!

Its actually a good balance of difficulty. I could finish the game in like my 3-4th attempt (though on my 5th run the game became free to play, as the target was left behind and i could run freely). Pretty good. + haha points for the memes.

I found myself often waiting for an item to drop and before i could throw it again, the ball healed what it had lost. A button to drop an item without throwing would might be a good idea (or bad, depends on your game design). So i can prepare few items and then htrow them at once.

Cool concept and delivery. The game is really polished and i had a blast playing it. My only beef is with the hitboxes being too precise (but morel ikely it is just my skill issue ig).

It is a game. There is not denying that. I don't think any feedback would matter in this case, so more importantly: Do continue making games! You already made the most important step of starting!

This is very good puzzle game. Special tiles are simple enough to understand the round after you first see them. And Each level can easily be finished on a second try :) (so bang on difficulty i would say)

You can say i couldn't moove away from this game.. (I am terribly sorry)

(2 edits)

Its a nice concept. I am sucker for roguelike games, so when i saw the traits i was sold. I do think it would benefit from little bit more ui info like how many items are left on the belt

Very interesting visuals. The combat at end was a pleasant surprise.

I do think this is my favorite game so far. I just played it for 30 minutes and time flied by... And i would continue playing it. This is really fun

This game is really good. Firstly a nice puzzle. I would like to see a speed up button, but other than that really good. And afterwards i got totally surprsied by the 3d cabin. that you can actually look up. what a lovely surprise.

Lovely art! Super quick but beautiful!

Will confirm what other people said. Glorious visuals/music/sfx. Very atmospheric. Intro cinematic was also solid! But thats it. Gameplay wise feels empty. Maybe a different obstacle and ramping speed (if there was, it was too little and didnt notice it) would definetly add a lot. 

(1 edit)

Wow. That is the quickest game i have played this jam :D. But cool concept and visuals!

Pretty cool abilities!! Felt powerful using them. I think the downside of using heavy attacks was a bigger cooldown? I think this one could have been telegraphed better. I would suggest adding some info about it to the webpage so people can get hang of it quicker :) .

As others said. Pure dice rolling with no other input is meh. Maybe shop where you can spend your money for items to influence the rolls? Small something could push this to a good game. The art is good. Having the text as is. Its kinda hard to follow, f.e. if CPU played, sometimes i didnt even registered it and kept waiting bcs he rolled the same number so there was 0 text movement. 

Really nice art!! Cute character and puzzles also felt good. Only downside is lack of more levels.

66 my score. Can't really see the theme. To maximize your score, you really want to trap the ball in enclosed space and make it behave like those old pinball machines. Enjoyed trying to entrap it, was quite challenging. The random rotations and sizes of the objects made it hard to play the game in the intended way.

I love that when you replay the game after winning, the gravity is off and the goat has become an astronaut. Like the idea of the loop in this game.

The art and music is nice. But i can't say i enjoyed the game. Maybe like first two levels but after that, I don't really saw a point or a motivation to continue. (i played until the game looped back to the 1st level). For a first game jam it is pretty solid and I think you should continue participating in game jams and improving yourself! I do see some potential!

P.S.: Making me walk back to the start is pure evil!

It looks like those fake mobile game ads (don't take it in a bad way, those look good and better than the actual games :D )..
Simple and elegant. Though i encountered a lot of bugs (level won without killing all enemies, axe returning back instead of bouncing).

Played it all the way through. Solid job for packaging it up. I wouldn't dare...  Had problem running it in firefox but g chrome worked OK.

What a pretty game. Good luck with your studies guys!

Even thoufh the rope is missing. I did enjoy this game. Until there were checkpoint it was nice. In the later ones it became frustrating not to have them (call it skill issue). Still. kept playing. Nice game!

Nice visuals and audio! Pretty creative idea behind the game, but playing it I didn't feel like my input was changing the course of the run.

The music is a beast!! Have you made it? I looked into the credited assets but the music link looks like it is pointing to a different song.