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Ironingots

10
Posts
A member registered Feb 06, 2025 · View creator page →

Creator of

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i’m so glad you enjoyed it. I’m definitely going to expand it in the future as I have lots of mechanics. I never managed to use and lots of ideas for levels.

Wow! Really good for your first jam. It was mine too, and it is so tough to just get something complete!

thank you. ps your game is so good.

thank you for playing. More easy levels in the beginning would be good I ran out of time. I think I will turn it into a longer experience because I have many assets I never used including a teleport and some really good feedback.

Thank you for playing. I added what you said to the description on the page. I agree totally about the short levels at the beginning. I ran out of time and ended up making the levels in the last couple hours of the jam so didn’t have time.

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I love the sound effect idea. I was thinking about another way of seeing what ability you’re using especially as you use it. thanks 

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This is one of the few games that I played all the way through and thoroughly enjoyed if you added a few more levels, I would buy it on Steam I honestly don’t agree with the control complaints. I think it felt great.

The art style, music and sound effects in general are really polished and stylish. I enjoyed the game, but wanted a little more of a point to it: a score or a certain number of operators you could use to get Close Enough

I totally agree with all the other comments: the simple visuals were really effective, the death animation is so satisfying, the music fit perfectly and I spent a very enjoyable 15 minutes playing this game! Think it would a great mobile puzzle game

Beautiful artwork, and the core gameplay is creative and fun. I managed to beat the game after about 25 minutes and enjoyed it.

In terms of feedback, it didn't seem very balanced at all, and I was never worried that blue would win but played very defensively against red all the time. I think it is very luck based and I just restarted level 6 until good cards came up. I think it would play better with a larger deck which doesn't reshuffle every level, and I think if there was more variety between the towers than just damage and reload time, it would be more fun.