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Omnitale

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A member registered Mar 07, 2025 · View creator page →

Creator of

Recent community posts

Good point! We tried to focus on the "push your luck" draw mechanic so you can never precisely just place the units you need, but being able to retain a card, or discard some could work really nice!

The game is built around a self-sustaining loop: chaos and order endlessly fight for dominance. The player must keep this loop going by placing both sides strategically, maintaining balance to prevent collapse.

So instead of building the game around breaking a loop (like a lot of other games did) we build our game around the idea of maintaining a loop / system. Hope this helps!

Fun concept, I enjoyed it! It was a bit hard to see where the last few percents were missing. I would love a preview where which modifier will be unlocked to add a little more strategy.

Nice Idea! I don't know if there is a gameplay goal, but trying to push or surpress certain topics on this social media platform is an interesting mechanic

Great concept! It was really challenging to formulate a plan for the levels and then actually execute it in addition to it. But the moment you get it really pays off!  
I guess more easy levels in the beginning to familiarize with the mechanics would really help. But anyway I think it has potential for a longer experience!

I would loove for the other balls to be affected by the physics and create some crazy chain reactions! Nice game nonetheless. The visual style is great!

I did not really get the games mechanics, but the visuals and animations are really satisfying"

Thanks so much for your feedback! Yeah, the balance sadly is a little off, so thank you for sticking to it till the last level :) 

It is a really nice and challenging puzzle game. Figuring out in what order which robot has to go and then perform the jump and run is really fun and can lead to those great aha moments! 
The most challenging level was the third for me, since the timings were very restrictive.

Thank you very much!


 There is no way hahaha

Thank you so much, that really means a lot to us! 😊

We totally get where you’re coming from — the early levels are meant to ease players into the mechanics, but the later ones (there are six in total) do require a bit more thinking and planning.

Glad you enjoyed the art, and we really appreciate you taking the time to play and comment!

Thank you for your kind feedback and good job on the new Highscore! 🤩

Really polished and intricate for a jam entry! I really like the Idea of mixing the gardening, crafting and mission management but as others have stated, in the beginning it was hard for me to wrap my head around what I need to grow. Especially if the customers wanted potions that are a combination of multiple potions. Perhaps some kind of progression for flowers and recipes would be a great addition. Great job, nevertheless!

Engaging gameplay loop!  I really like the animation and design of the computer shop.

Lots of fun and great selection of power ups! 

On a side note: Maybe you could add a description of bullet types to the game page, I did not get the difference between red and orange.

Really nice shoot'em up!  I think the apple gem - focus mechanic is really neat. Also, great cast of enemies! Finished it on my second try after I really learned the controls :)

Cool idea turning the loading screen into a game and great humor! I wish it was a bit longer 

Nice game! I like that you pursue different strategies.

Don't ask me why — typing in the command prompt felt REALLY good :D

Struggled with picking the right potion and moving at the same time. Nonetheless, nice intro!

Short and fun!

Great art style, great sound design and interesting + challenging gameplay. Loved it!

Really liked the look of this game!

Really loved the idea! I would have wished for some more guidance on what objects are interactable and how they correlate to the timeline, but I had fun nonetheless and would have loved to play a lot more levels! Keep going!

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The game may not be completely finished, but you can really see the vision and the game Idea is really cool, I like it! It reminded me a bit of the old lemmings games. Also the art style is so lovely, it's a shame that you have no title image showing it.

Haha thank you! That referene is a bit special since it blends two games from the Metroid franchise. 

Yeah, the multiplier would really allow for a high risk, high reward strategy. Maybe we will add it in a small updated version!

Thank you MercuryGames1! A score of 385 is solid for a first win. :) Higher scores are really only possible when you take almost no damage.

Also thanks for the bug report, I will try to look into it.

Thanks a lot Christophe! Yeah the shop system was a late addition that really gave it something unique 

Thank you so much!

Thanks, that's great to hear! We already have some Ideas for possible additions :)

Great Idea and Graphics! I also liked the mystery aspect.

Really liked the visuals! However, I really would have loved an option to quickly restart a level or fast-forward the animation of the growing foliage, since I caught myself getting increasingly annoyed by having to wait 10 + seconds on bad attempts (especially in levels where I needed multiple tries to get to the required threshold).

I really like the atmosphere you created with this minimal style. Its really calming and wholesome.

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During playtesting, our highest score was 1068! Can you beat it?