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Kaiju Watch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #2867 | 3.113 | 3.231 |
Creativity | #3077 | 3.113 | 3.231 |
Overall | #3557 | 2.866 | 2.974 |
Enjoyment | #4552 | 2.372 | 2.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Build increasingly larger Mechs to combat increasingly growing Kaiju
Development Time
96 hours
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Comments
I think this game is very cool. I don't agree with others that the interface is hard to navigate. It's not an amazing interface but I figured my way around it in ~30 seconds.
A piece of feedback I have is that currently it's hard to judge how I should split my resources between mech building and economy(especially at the very start). Having some better understanding of the strength of the enemy before a fight would help.
It looks really cool but had a hard time navigating through the game
Odd interface make it hard to play. But scale of the idea is rad, well done!
I also had issues with the scale, so I wasn't able to play much. It looks cool though, and I like the idea of being the guy who manages the response to big disasters rather than the guy in the mech! Cool stuff :)
Cool idea reminds me of an inverse plague,inc
This game is very fun! I like the assets and gameplay, but it's a little difficult
Hi, thanks for playing the game! I'm glad you had fun
Hey there,
When creating UI in Unity, scale your canvas with your screen size.
Unfortunately for me, the game is barely playable because of not responsive UI.
I like the style, reminds me of DEFCOM.
Sry, i made it with 1080 in mind and it worked when i made it full screen. I will keep it in mind next time to make it more responsive. But thanks for looking