fun puzzle game, WAAYYY too much screenshake.
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Squash Squared's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1997 | 3.174 | 3.174 |
Creativity | #2002 | 3.435 | 3.435 |
Overall | #2155 | 3.275 | 3.275 |
Style | #2588 | 3.217 | 3.217 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are required to use shapes of different dimentions and scale to complete the puzzles.
Development Time
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see description for full credits
Comments
Once I understood the end goal was the green square(s), everything started clicking into place. You've hit that "puzzle solution satisfaction" feeling with the puzzles- once the you have to start squashing shapes to fit the goal, it makes you feel clever when you make the solution shape. Well done!
The game was a little bit confusing at first, I think a tutorial level would have worked better than text instructions.
Once I understood the mechanic, I really enjoyed it! The core mechanic is interesting and the puzzles were clever, I think this has a lot of potential to become a full puzzle game!
Well done on the overall very polished game :)
The main mechanic is fantastic and I think would run away with itself if developed further! I liked the puzzles a lot. I appreciate that you had a settings menu for the sound effects. The game did feel polished. Congrats on your game!
Pretty neat, if basic puzzle game. The mechanics were very intuitive and straightforward, and it was clear what the goal was, with the challenge being execution. The main gimmick was also used really well.
However, everything felt really sluggish and slow, which made making mistakes and trial and error very annoying. I'd suggest speeding up all the movement, as well as adding in an undo feature.
The graphics are serviceable, but really go overkill on the bloom effect making everything feel really pale and washed out and it's not really that great. It's also hard to tell what's a solid object, which tripped me up on the first two levels. I'd suggest giving solid objects outlines like you do the player tiles.
The screenshake on large objects not being able to move also felt a little too intense and needed to be toned down.
Overall, it's a very solid game with a good core to build off of, with some smaller issues like the graphics and repetitive audio needing to be ironed out. Good job on your first jam game!
Thanks for the suggestions there is a screenshake setting in the menu but it seems that that has been a common issue so will fix, I love the idea about undo and will definitely try adding that after the jam. I have acknowledged the problem with the solid objects being a bit unclear which might just be down to not spending enough time on thinking about the games look before hand and spending minimal time on the assets when actually developing, Thanks for the advice on the bloom. There's a lot for me to improve on next year!
i love the game concept but i got stuck on the third level I couldn't see a yellow piece :(( might just be my bad tho!!!
the graphics made the game a bit confusing but once i understood the concept, the puzzles were pretty interesting and well thought out
Nice game! It was hard to understand the mechanics, but I think I manage to understand them. Some puzzles were also hard, but also challenging and fun. Well done!
I think this game has all the potential to be great but is held back by a few things. For one I personally think that everything moves a bit too slowly, especially as the squares get bigger and move more tiles at once, making a mistake costs you a bunch of time. It took a bit to understand that once the big square lands on the small square it's over because there's no proper reaction set up other than that the puzzle inevitably becomes unsolvable. I feel like adding a small message to the screen that will ask you if you want to restart the room, or maybe restarting the room as soon as no win-state is possible anymore directly, would help signal things better. The overall puzzle design is pretty good and there are some really nice headscratchers in there and gameplay-wise there's not much more to criticize. And since the gameplay is the most important part I feel like you did a great job there.
I have encountered two bugs in total. One being that the master volume slider didn't affect the music volume slider. The other is that sometimes the reload button wouldn't work. Apart from that you've got a pretty bug-free experience, which is nice!
The only other critique point I have is that the presentation was at points somewhat lacking. The music felt very random and after a while I had to turn it off lest I get sensory overload. The sound effects and the visuals might be a bit more on the basic side of things but they honestly more than suffice. Only critique there is that some of the objects that have collision don't stick out from the background enough due to using similar pastel tones together.
All in all though this has been an alright little experience with lots of potential! Keep it up!
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