Really cool game, I love the idea and the vibe! Like you've said, there are some balancing issues (I had a volt and green guy combo at the start that demolished everything almost instantly). Really appreciate you disclosing your use of AI, I recognise that it does make me feel worse about the game, and I think it's admirable that you did so (seemingly) knowing how it may effect your score. ty for the cool game and being a cool person!
Nova
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Really cool game! I liked the idea and think that it's a really strong base to work off of. The game has a very cosy feel especially the music, which keeps me calm as I frantically move my mouse across my desk trying not to get hit!
As you have mentioned on the page the game could do with some more polish, I ran into some bugs (upgrades showing mid round, game stopping working when I moved my mouse to my second monitor). Was able to just go over an enemy with burst to almost immediately pop them, and the balancing could do with some more work, but for challenging yourself with a bigger scope, you have by no means done badly. (that's to say, really good submission!)
The games really good, I like how it feels aware of it's inspirations and is able to expand on them in an interesting way, not sure whether the time it took me to get all S-Ranks was worth it though.
As for a bit of feedback, sometimes things would be hidden behind other things (like the key projectile behind the guy) which would make it difficult to dodge, I also occasionally had some of the ghosties spawn on top of me (mostly when I was in the corner) and I think in general it might just be a little bit too difficult.
Its a really good game! The idea fits the theme amazingly and the low health music is great!
I think the game has some balancing issues, some of the modifiers basically do nothing when you have another (increase damage doesn't matter if I'm on one shot etc) and I never really felt challenged. The choices made in moment to moment gameplay is next to non-existent, it might have been cool to have the player not locked to the green zone, but the timer only progresses if you're in there?
I did also run into a couple of problems, I didn't notice any change after selecting boomerang bullets? Also had a minute or so lag spike on level 29, after which I was just dead.
Overall I think that the idea is there and the choice of debuffs is engaging, but the active gameplay could do with some more work.
I accidentally had sound off for my first playthrough, so played again whilst spamming honk the entire time :)
If you were to develop it a bit further, I think it'd be nice to have different ending, or at least to feel your decisions a bit more, since rn it feels like "guess which option doesn't kill you"
Also this is the 3rd game I've played this jam with pizza in it? Anyways very fun being a goose!
Having hard controls for a jam game is a risk, and for me at least, you pulled it off! It feels so chaotic to go between the air pump, wheel and speed thingy to manoeuvre in the vehicle, the style of the game was also nice.
I feel like you could add a visual to the wheel for the top or something, as it was really hard to tell which way I was steering, and if you were to continue to develop it, I'd experiment with different game structures (maybe levels?) as feeding the birds feels a bit endless and not very impactful. Apart from that building on the chaotic nature of the ship could be a lot of fun!
I had a lot fun, but also quite often feeling like a death wasn't my fault which can be annoying, the enemies don't indicate when they'll attack, on some levels you have them under the floor, so if they shoot you it can be unreactable sometimes. I felt a lot more inclined to use the grapple over the dash, since i just found it more fun, so that might not have helped.
I tend to be pretty bad a rhythm games, but I think I got the hang of it! The score didn't reset for me between runs, so I had about 50k score after 3 goes.
I'm a bit curious about how you placed the notes in, are they just placed above screen at a position so they sync up with the music?
Anyways the game was fun! Congrats!
Its a fun game, though I felt like it could be a little bit punishing (got 20 people missed 1 and got a rating of 3.03?) Also the red car did disappear, during my second go, not sure how but yeah.
I liked the goofiness of the art style, and I enjoyed the chaotic feeling of having to wait for an elephant to move out of the way so I can get to the statue of liberty! Overall a great experience!
Really fun (and silly) game! I feel like there are some balancing problems, when I had gotten the score needed to progress, I felt incentivised to stop playing as the only way I lose points is if I actually play the game. But, that being said, the core gameplay feels really good, with only minor things getting in the way of it and the art style is very charming. This may be the best game in this jam that I've played so far.









