Having hard controls for a jam game is a risk, and for me at least, you pulled it off! It feels so chaotic to go between the air pump, wheel and speed thingy to manoeuvre in the vehicle, the style of the game was also nice.
I feel like you could add a visual to the wheel for the top or something, as it was really hard to tell which way I was steering, and if you were to continue to develop it, I'd experiment with different game structures (maybe levels?) as feeding the birds feels a bit endless and not very impactful. Apart from that building on the chaotic nature of the ship could be a lot of fun!