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A jam submission

DescalerView game page

Descale a dragon in a Volfied inspired action game
Submitted by arqcenick — 1 hour, 4 minutes before the deadline
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Descaler's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#9573.7893.789
Overall#23703.2113.211
Enjoyment#30692.8422.842
Style#31653.0003.000

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You scale cyberdragons as a cyberdescaler.

Development Time

48 hours

(Optional) Please credit all assets you've used
Neon Led Light by Qaratype2
Kenneys Pixel Art Blocks Pack

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Comments

Submitted

Really like this idea, despite not being good at it =) 

Screen shake seems a bit too much, and the difficult starts a bit high (might be alright for a jam)

Good job and good luck!

Submitted

I love the idea of using the hook for both attacking dragons and moving around, very creative. The mechanism is well-developed, and I see so much potential for this game. :)

Submitted (3 edits)

Such a creative gameplay you made, I love the ability to grab stuff right on the enemies.

But I feel like the control of the player is a bit too... err, it makes movement way harder on complex surfaces, and you wouldn't be able to more as quickly when you realize a dragon is heading toward you. Woud work better if it's a platformer (not to ditch on the original player movement you made, I just like to have some more control over it). Also wish to be able to take down the dragon (dunno how...), and ability to grab the dragon body node as well. 

But this is already impressive on a 48 hours game, so you are actually doing a great job :D

Submitted

Dragon’s scales are quite expensive these days. I liked it, I wish there was some sounds but you do get feedback other ways so it does no feel empty either!

Submitted

Really cool game it reminded me of LBP bomb survival super fun my only feedback is that I wish there were more levels.

Submitted

I think this could be quite enjoyable for some time, if polished. Sadly the replay button didn't work (for me) and I don't know the theme this is based on, but it feels fun!

Submitted

Fun little game! Gets quite challenging!

Submitted

Apparently descaling is dangerous work. I could see becoming addicted to this lol. 

Submitted

despite you saying it's incomplete it's actually pretty fun! The style is also pretty great. Reminds me a bit of snake and I could definitely see myself playing this in class for longer than I should :)

Submitted

Fun proposition. Love the minimaliste retro style. Snake and zoom are amazing. Nice game

Submitted

EVERYTHING is new and surpirsing! I really like this game! this is a popcap work, thank you for making this!

Submitted

Cool game, very fun! I kept restarting it over and over haha. I like how the grappling hook's rope sags a bit, it's a nice touch. Very cohesive art direction too :)

Submitted

What a cool concept! I like that the button for grabbing parts from enemies and scaling are the same, it makes for an interesting mechanic (especially since I missed shots a lot). It'd be cool if the playable character wasn't tied directly to the walls and could move freely in space as well. Also a heads up that the retry button didn't work for me :)