Big fan.
Play space-game
The Scale of the End of Everything's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #854 | 3.833 | 3.833 |
Style | #1748 | 3.542 | 3.542 |
Overall | #1856 | 3.361 | 3.361 |
Enjoyment | #3521 | 2.708 | 2.708 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this game, we build a solar system replicato scale! (see game's page for help)
Development Time
(Optional) Please credit all assets you've used
Rain Maker - 2D and 3D Rain Particle System for Unity
Joystick font
Comments
Wow, we had a idea but we couldn't do it! I'm so happy to see this come true
Very nice, ambient sound design and art direction that is suitable for this type of space game. The instructions are a bit unclear though. I understand that there are hints on the itch.io page for the solutions of this puzzle, but I didn't know which button to click panicked when I saw the timer. Still think this game needs an easier level for player to learn the basic mechanic first to solve the puzzle. Still a good game idea for a 48 hours! :)
This game is definitely not for the faint of heart. The difficulty level is quite high, mainly because there are no in-game instructions or indications about how to play or what each element does. I still haven't understood if the timer was to calculate speed or just showing how much time I spend looking at them. It took me some time to figure things out, and even then, it felt like I was not grasping it fully.
However, I appreciate that the Itch.io page provides more information. The page itself is visually appealing and stands out compared to the default theme, with a polished presentation.
The theme of "Built to Scale" is well respected in this game. I love spaaaa-ce! I managed to nail down each position "perfectly" by observing the planet view and the window, but it seems I was still wrong. Even when I tried switching the last two planets as mentioned in the "Known Bugs" section, it was still wrong.
One feature I would have loved to see is a quick restart option. Having to go through the entire cinema again each time I wanted to retry was a bit tedious.
Despite these challenges, I found the game to be a very good entry overall. The concept is intriguing. With a few tweaks and some clearer in-game guidance, this short game could be truly fantastic!
Difficult but interesting submission! Out of curiosity, how much math or real astronomical know-how went into this?
Like many others, I'm not smart enough to complete the game xD. I think more information is needed to guide the players decision? or maybe I missed something. I love the idea it's going for though, slingshot the entire planet using gravitational force to escape impending doom.
I wasn't quite able to figure it out, but feels like I was on the right track? Getting the distance of the planets was fine, and to get the speed I timed how long it took between each time the planet passed the window. I'm guessing I missed a step when entering them into the model though - do you need to calculate the actual orbital speed of the planet using distance and time and then sequence them accordingly? Genuinely intruiged as to how this works.
This works so, so well as a tone piece, from the cryptic story to the sight of the End of Everything slowly approaching with it's backwards orbit as you're watching the planets
The music here is absolutely superb, it feels deeply ominous but also somehow awe-inspiring, in a manner totally befitting the Scale of the End of Everything.
Hey thanks a lot! To answer your question, indeed you just need to either time the orbit, or just the time it takes to cross the window length. Also, the laser pointer machine gives you a reading that is more or less useful, it is an inverted measure of speed (highest value is the slowest angular speed). So yes, you were on the right track and almost there! Thanks for taking the time!
This is a really unique take on the theme! I would love if a game like this turned into some kind of iron lung style game about planning the trajectory of ships. even though the game is short, it's a really neat concept dont with decent polish.
This is a really unique take on the theme! I would love if a game like this turned into some kind of iron lung style game about planning the trajectory of ships. even though the game is short, it's a really neat concept dont with decent polish.
This game seems really cool, however I am far too stupid to play this game well.
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