Hey @Joylychi, thanks for your comment!
For the coloured ghosts, they actually give you a boost, but not that clear.
In the post Jam update, we will address that.
Thanks, @PeaQueueAre for your constructive comment! It is really appreciated!
We are hoping to put more time and effort into that prototype during the next month to at least make it playable and fun.
We learn a lot in these 2 days and we have marked down many notes to improve ourselves for our second Jam!
Hi Mesaying, Thanks for your comment.
With the gameplay missing many parts I can see why it is hard to see the Theme.
The theme here is: A Malice has corrupted the people. You need to liberate the people's souls to then join their power (Fire Rate, Speed Boost, Damage Boost...) to defeat the source of the corruption. That should spawn after some waves. However, the spawn manager decides to die 20 minutes before the end and here is the result.
We should be able to make something better next GameJam we do. This is only the beginning! One done, thousand to go!
Hi Alex! Thanks for playing our game!
There is currently no big threats, but I will for sure continue with the dungeon generator to make something actually fun to play.
There is two other monsters planned... I am just still unsure what I want to do with the DunGen. I might publish it for free on the asset store once finished.
Mickplouffe.
Hi!
Thanks for playing our game!
I made the dungeon generator in 5 days. Many bug with it is due to my poor Probuilder skills and the exits where not exactly centered. Due to that I remove some vertical rooms.
It does have dynamic lightmaps on prefabs (disable in the build, because on "normal" computer, the way I am doing it make them suffers... Dynamic props placement that is not 100% working, so it is disabled...
The pathfinding was not made by me, but I can ask the other how he done it.
The enemy was added in the last 10 hours. Including the gun and GFX and SFX. It was not supposed to have monster at the beginning...
Also we still don't know what is the goal... In the entire week I haven't set my mind on one style.
If you want I can ping you when I release a new version.
Cheer, Mickplouffe.