another fellow godoter!
great game overall, mechanics a little wonky, I also managed to drop the cube on level 3 out of bounds and had to refresh the page to start over xD
Congrats for the solid submission!
Criteria | Rank | Score* | Raw Score |
Creativity | #1716 | 3.523 | 3.523 |
Enjoyment | #2469 | 3.023 | 3.023 |
Overall | #3467 | 2.894 | 2.894 |
Style | #5633 | 2.136 | 2.136 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Essentially you can manipulate a cube in all dimensions and "scale it" so to speak, in order to solve puzzles
Development Time
another fellow godoter!
great game overall, mechanics a little wonky, I also managed to drop the cube on level 3 out of bounds and had to refresh the page to start over xD
Congrats for the solid submission!
Well hello there another fellow godoter!
Yeah the physics isn’t the best, and what happened with you on level 3 is most probably a clipping issue, in other words, my fault. I hope I can learn how to fix this…
Thanks a lot for playing and commenting! I appreciate a lot! I will be playing your anytime soon.
loved it! smart application , also it's not easy to make a 3d game with such liberty in 4 days!
I like the gameplay of your game! It has great potential for expansion. Initially, I kept creating undesired shapes due to the high mouse sensitivity, but I discovered that it’s adjustable in the settings—amazing! I’m not sure if you plan to continue developing it, but keep up the good work!
Whoa thanks for playing! I am happy you liked it! Yeah I figured out at some point that I need to add a mouse sensitivity settings otherwise a huge amount people won’t be able to play it.
I might work on this in the future. But that’s not anytime soon and I need to understand my game engine and everything a lot more to be able to make a fully fleshed out game from this. Thanks again for playing!
Couldn't get past one of the levels. Could do with some sounds. But overall a good idea!
Cool game! Couldn't figure out the puzzle involving two cubes, but the concept is pretty neat!
Thanks for playing until the final level! Yeah I was so engrossed in system design that I neglected level design up until the final day. I wanted to make more of a “proof of concept” rather than an actual game, with a bit of portal aesthetic.
That last puzzle is hard I’ll admit, thanks again for playing!
I love the blueprint-esque aesthetic :DDDD
We were too scared to implement pick-up because omg what would happen to the physics if we did that, so hell yeah for doing it well!!
Thanks, the textures are pretty easy to both find and make, simple but effective! And truth be told, I was also going for the portal aesthetic lol.
Yeah the pickup mechanic had a fatal flaw and it went under the radar until someone commented on it. I fixed that immediately, mainly I just turn off collision layers and masks whenever the cube is being held.
Anyway, thanks again for playing!
Neat idea. The janky physics in browser mode kinda add to the chaoticness and fun lol!
This is a really cool concept, I like being able to solve these puzzles by building however you like. The physics definitely made this interesting as well. This could be expanded on for sure, nice job!
It's a nice game! Short but good.
I hope you will add other levels with other mechanics!
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