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A jam submission

SCALAR DASH (2024)View game page

Scale n' dash your way through different puzzle boards
Submitted by Gawyn Games — 3 hours, 4 minutes before the deadline
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SCALAR DASH (2024)'s itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#994.1494.149
Overall#2074.0854.085
Style#3024.2984.298
Creativity#9133.8093.809

Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game has certain points that are "scalers" that either increase or decrease the size of your character, allowing it to move around more freely or restrict areas.

Development Time

96 hours

(Optional) Please credit all assets you've used
see in-game credits for full credits

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Comments

Viewing comments 29 to 21 of 29 · Next page · Last page
(+1)

Very fun and challenging game!

Developer(+1)

Thank you!

Submitted(+1)

Damn dude this is some level of polish i did not expect in a game jam. Congrats! Also the gameplay is realy satisfying, when you realize you solved it and only need to make the move. Also the levels have a good progression in difficulty. Nice work!

Developer

Thank you so much!

Submitted(+1)

This game is way too polished for a game jam entry, good job!

Maybe it's just me, but I often was unsure if the level is solvable in the state it currently is. It's hard to understand if you made progress or if you're softlocked. Maybe it would be possible to add an indicator when the level becomes unsolvable? It might be hard to program/implement though.

Also: This was a one person team basically!? WHAT!? How did you make the game THIS polished? Did you even sleep at all during the 4 days?

Developer(+1)

Thank you for playing and for the feedback! I will consider adding something to tell whether or not you are softlocked, although I think you are right in that it would take a decent amount of programming. 

As for your last note, this was basically a one person team, but I did have a friend make four levels. And I did sleep at least for the first three days with progressively later sleep times (stayed up on the fourth)!

I would appreciate a rating if you haven't already in case you forgot :)

Submitted

Thanks for replying! Hope your sleep schedule has recovered from that. xD

I of course already rated, and thanks a lot for rating my game as well!

Submitted(+1)

Excellent game and presentation.  I was able to spam a little bit and get the characters outside of the map, but it honestly didn't even seem to break the game too much as I could get right back in.  Great job in such a short time.

Developer

Thank you!

Submitted(+1)

this game boutta be #1

Developer

Thank you!

Submitted(+1)

This is the most polished take on this concept I have seen. Well done. I particularly love the screen shake that scales with distance. Nice touch.

Developer

Thank you!

Submitted(+1)

This game is awesome! Great graphics, challenging puzzles, creative concept! Well done, one of my favorites from the jam!

Developer(+1)

Thank you!

Submitted(+1)

Great game! The visuals are amazing. Although, they get a bit too intense for me, hurts my eyes staring at it for too long. If I could turn the effects off I would keep playing. I really like the puzzle itself.

It would be nice with a bit more feedback to which color is being selected when you change and have more than 2. Like a quick scale tween or something.

Developer(+1)

Thank you for playing and for the feedback! After the jam, I plan to expand the options menu to add settings for the effects. Currently, the selected color spins, but I might also add a particle system when you switch. 

By the way, if you can handle the visuals for now, levels 2 and 3 (which you can choose in level select) have 3 colors, as well as some more advanced later levels.

Submitted(+1)

Amazing and the puzzles are very challenging!

Developer(+1)

Thank you!

Viewing comments 29 to 21 of 29 · Next page · Last page