Very fun and challenging game!
Play game
SCALAR DASH (2024)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #99 | 4.149 | 4.149 |
| Overall | #207 | 4.085 | 4.085 |
| Style | #302 | 4.298 | 4.298 |
| Creativity | #913 | 3.809 | 3.809 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game has certain points that are "scalers" that either increase or decrease the size of your character, allowing it to move around more freely or restrict areas.
Development Time
(Optional) Please credit all assets you've used
see in-game credits for full credits
Comments
Damn dude this is some level of polish i did not expect in a game jam. Congrats! Also the gameplay is realy satisfying, when you realize you solved it and only need to make the move. Also the levels have a good progression in difficulty. Nice work!
This game is way too polished for a game jam entry, good job!
Maybe it's just me, but I often was unsure if the level is solvable in the state it currently is. It's hard to understand if you made progress or if you're softlocked. Maybe it would be possible to add an indicator when the level becomes unsolvable? It might be hard to program/implement though.
Also: This was a one person team basically!? WHAT!? How did you make the game THIS polished? Did you even sleep at all during the 4 days?
Thank you for playing and for the feedback! I will consider adding something to tell whether or not you are softlocked, although I think you are right in that it would take a decent amount of programming.
As for your last note, this was basically a one person team, but I did have a friend make four levels. And I did sleep at least for the first three days with progressively later sleep times (stayed up on the fourth)!
I would appreciate a rating if you haven't already in case you forgot :)
Excellent game and presentation. I was able to spam a little bit and get the characters outside of the map, but it honestly didn't even seem to break the game too much as I could get right back in. Great job in such a short time.
This is the most polished take on this concept I have seen. Well done. I particularly love the screen shake that scales with distance. Nice touch.
Great game! The visuals are amazing. Although, they get a bit too intense for me, hurts my eyes staring at it for too long. If I could turn the effects off I would keep playing. I really like the puzzle itself.
It would be nice with a bit more feedback to which color is being selected when you change and have more than 2. Like a quick scale tween or something.
Thank you for playing and for the feedback! After the jam, I plan to expand the options menu to add settings for the effects. Currently, the selected color spins, but I might also add a particle system when you switch.
By the way, if you can handle the visuals for now, levels 2 and 3 (which you can choose in level select) have 3 colors, as well as some more advanced later levels.





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