Cool idea with great execution. I had some problems with the pink obstacle but overall experience was great. Scaling enviroment around player is awesome. Good jobs
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Slime Scale's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #4722 | 2.595 | 2.595 |
| Enjoyment | #4816 | 2.297 | 2.297 |
| Overall | #4954 | 2.419 | 2.419 |
| Style | #5035 | 2.365 | 2.365 |
Ranked from 74 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the slime grows when you collect slimeballs
Development Time
(Optional) Please credit all assets you've used
the break sfx was obtained from a free sfx website i can't remember the name of
Comments
The sponge thing is a very good idea, mixed with the slime-gathering mechanic! :)
The game mechanics are truly heartfelt and well-designed. To enhance the experience further, improving the coordination and beauty of the artwork would make it even better. Cheers to Slime!
Good sense of scale, nice touch with how you leave the microscope after the tutorial level.
Love the way that the character feels like it's getting bigger in comparison to everything around it! I struggled a bit with the size of the pink squares of death, but that might just be because I'm not a great platformer lol
I really enjoyed the game and its innovative mechanics, like sponges absorbing impact and objects breaking as you grow. However, the pink obstacle proved quite difficult. Implementing adjustable jump height by holding the jump key could make this challenge more manageable
This game does an absolutely fantastic job at selling the idea that you're getting bigger compared to your environment. The sponges absorbing some of the slam and objects breaking when you're too heavy is awesome!
That said I had an embarrassingly difficult time clearing this pink obstacle. I had to do it many times and barely got better at it. I think it's a little too big for the jump. I think if holding the jump key made you jump a little higher instead of the jump height being fixed it's totally solve the issue. I also was surprised one tiny pink obstacle could totally wreck you when you were huge.
I really enjoyed this one, awesome job!
we also did a slime game, but took it in a different direction. really cool to see how this idea can be stretched. great work!
Fun. I really like the sponge mechanic idea in this. They are very interesting obstacles when you want to stay big.
I enjoyed the slime. Nice tutorial stage, lines up perfectly with the gameplay and I knew exactly what to do after! The slime could be a little faster, but all in all the mechanics are creative and work with the environment well
Very creative level design, However the game lacks a lot of polish and game feel. The slime feels so sluggish, When I play a platformer, i want to move fast. The pixel size of almost everything is different, which you really do not want to do. Maybe if this was a two week jam, you might have evolved this into a great game. I see the potential since the actual design of the second level is pretty fun and the mechanics are also expandable, good job!
You should've spent more time on polishing base mechanics. The character movement feels clumsy which makes levels to be frustrating. It's lacking almost any sound and visual cues.
I like the mechanics of this game!! having the world shrink as you grow is a fun way to express the character size changing.





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