Great great work! And for 48 hours too?? You should be super proud. I loved the take on the theme and I love those moments where you figure out the exact sequence you need to shapeshift into to bypass a certain piece of a level, execute it perfectly, ahh just so satisfying! Great submission!
Play game
Blobbert Life - Demo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1823 | 3.231 | 3.231 |
Overall | #2862 | 3.068 | 3.068 |
Creativity | #3117 | 3.103 | 3.103 |
Style | #3580 | 2.872 | 2.872 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It is a game about scaling yourself up and down and shapeshifting to traverse various different platforming environments.And for the cheeky speedrunner looking for extra movement options, you can spam space along ledges with the right timing to "scale" the ledges :)
Development Time
(Optional) Please credit all assets you've used
I used all my own assets
A lot of the art is on my pixilart profile: https://www.pixilart.com/realblobii
The music is on my youtube:
https://youtu.be/E1j8iM1c_Ho
See the description for the full credits :)
Comments
Neat game. Even more impressive you got it done in 48 hours! I'm a sucker for puzzle platformers! Was this is a solo project?
Pretty neat concept! The platforming is quite decent, and it's a fun short game - I would have preferred to have some sort of reminder of what each form did, but it's a nitpick really - my main criticisms here would be that the player can very easily bypass the game by just running against a wall and jumping, which seems to keep me stuck to the wall, but lets me climb up it, which doesn't feel intentional :p
Other than that, it's a pretty nice entry, especially for a game made under 48 hours, and I had fun playing it to the end!
Great game ! Especially that it is done under 48 hours. Movements can be polished more, but i especially liked the music and art ! Keep up the good work :)
Very fun! amazing job for getting this much done in 48 hours, the movement is a tiny bit buggy but what game jam game doesn't have a bit of jank :P. The levels were all great and the background music was pretty good!
Cute game! Jumping and wall-jumping is kind of janky but the level design was fun. The big pile of enemies at the end made me giggle. Thank you for your game :)
If you’re using the physics engine to move blocks around it might be better to use Unity’s 2d Character Controller instead.
Neat little game, Ramming the enemies was very juicy and it's nice that you got multiple levels up and running within just 48 hours. Good game
I really enjoyed this game! I like how the characters have the characters all look different and have different abilities. The levels were also nicely designed. Overall solid game. Good job!
Interesting choice of design! I liked how distinct each character is and what they bring to the table. Making the platforming process way more interesting. Nice game!
Blobbert was a lot of fun! All the forms had a lot of character, I think my favourite was number 3. Congrats on making the game!
I like the way you merged platforming puzzling in a very enjoyable formula that requires both strategy and agility. Well done!
Very cute, I liked the ideas it felt sort of like little big planet 3 with all the different sackboy forms having a different unique ability to solve puzzles, I enjoyed it it was fun and charming! Here's what I would say to improve it, I think that you could put your player sprite on a higher z-index so that the sprite is over the ground, I think the jump would be better if you hold it down it jumps u a little higher sort of like mario, and I think some nice sound effects when u stomp on the slime guys would be nice! Overall fun! :) also the designs of the characters are so silly I love them.
Great little game for the jam! I loved that each block felt very unique both gameplay and personality-wise. Having so many different options for each area was really cool, but I think it may have led to me discovering some unintended shortcuts through a few areas. Regardless, I think you did a great job with the whole game, especially considering you made it in only 2 days!
Very cool game! there's a bug which lets you scale the wall which means that I didn't use the springy one as much as you probably intended. Nice art style, good job!
Death to all evil schponklas!!
Nice little game.

I sometimes got stuck when moving. And I am not sure if walljumping is an intended feature. Generally there is still space for brushing this game a little up.
I think I saw you post an image of the game in the progress updates on discord! Glad I stumbled onto it, the faces are just awesome.
I love the idea and the level design really delivers. Keeping the controls of each character simple makes the management of swapping between so many somewhat reasonable. The levels really made sure I used them all too (though I wish that last level told me to swap to the big guy before I dropped onto all the enemies!)
I think some sections I could skip if I wanted to since we could stick to walls to get infinite jumps. I'd also have loved some extra sfx eg for squishing the enemies, and maybe some UI to remind me which character was paired with each number.
Tho there are some bugs but overall this is a great game. I love the tiny form, it looks cute
Not sure how you're supposed to leave the game? Up until that it was fun :)
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